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Author Topic: Breeding non-tameable creatures  (Read 1248 times)

Arkangel

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Breeding non-tameable creatures
« on: December 10, 2014, 06:55:28 pm »

I think I remember reading that it was possible to breed non-tameable creatures if you toss a breeding pair into a confined area somewhere (confined space is necessary in the 2014 version because of changes to "pollination", yes?). Does this extend to all creatures? Can I breed Yetis or Blind Cave Ogres? What should I look for in the raws to figure that out for a specific race? Does this extend to invaders? Can I breed goblins? Can I wall off an elven caravan and expect elven children after a while? I guess civilized creatures might need to be in a relationship in order to breed? Do I need to feed creatures?

So many questions!

Can I breed fish? Slightly challenging mechanically, but I think I could design something that works.
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Magistrum

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Re: Breeding non-tameable creatures
« Reply #1 on: December 10, 2014, 07:16:20 pm »

Yes, non-tamable creatures can be bred, I think you can bred Yetis and blind cave ogres, but I'm not sure... Well, if they have a female caste they probably will breed.
No experience with fishes... Never embarked on oceans, and also have hard time keeping river creatures alive.
Invaders, traders, caravan guards and other civilized creatures cannot breed inside the map, but they can enter the map pregnant (I remember the foreign child post... Could you give us some advice?)
Wild creatures don't need to eat.
And I think it's about that. Good luck with bringing your own troglodytes to the fight.
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Naryar

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Re: Breeding non-tameable creatures
« Reply #2 on: December 10, 2014, 07:35:15 pm »

Magma crabs breed very well on their own, so yes, they should.

Unless they are egglayers and have no access to nest boxes, of course.

vjmdhzgr

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Re: Breeding non-tameable creatures
« Reply #3 on: December 10, 2014, 07:52:57 pm »

I had a fortress once (in the last version number) where I captured a whole bunch of elven and goblin prisoners and wanted to try setting them loose in an artificial cave system rather than use them in my arena as I had been. It took a long time as the cave was quite big, but eventually I got a large artificial cave with a small hole to drop prisoners into it. I dropped a bunch of goblins, elves, and the horses the elves brought into the cave and I don't remember how long it took, but eventually the elves, goblins, and horses alike all started having children. I know that in most cases the foals were instantly killed by all groups in the cave probably due to some strange thing with how allegiances are calculated. However I don't know if the goblin or elf children were killed as soon as they were born which is probably quite important to this idea. Another thing important to the idea though is invaders having children and I know they normally don't, and I don't know exactly what caused my invaders to have children, but I can make a few guesses. Of course the attack had ended by the time they were thrown in there because if it hadn't then the elves wouldn't have invaded after the goblins so that could be a part of it, the ambush or siege being officially over. Thinking about everything that's the only real thing I think might have changed the outcome from them not having any children to them having them, though if that doesn't work I could make a few more guesses that I really doubt would work.
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Arkangel

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Re: Breeding non-tameable creatures
« Reply #4 on: December 11, 2014, 04:41:00 pm »

All right, thanks for the answers so far! I'm definitely at least going to try breeding anything I can get my hands on. What about animal people, can they breed?
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smeeprocket

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Re: Breeding non-tameable creatures
« Reply #5 on: December 11, 2014, 05:07:20 pm »

umm this is no longer the case afaik. At least, not after the mermaid farming stuff got fixed.

You need pet or pet_exotic tag for things to breed on the map.
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vjmdhzgr

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Re: Breeding non-tameable creatures
« Reply #6 on: December 11, 2014, 06:32:14 pm »

umm this is no longer the case afaik. At least, not after the mermaid farming stuff got fixed.

You need pet or pet_exotic tag for things to breed on the map.
Well I know that my story was definitely in 0.34 and that goblins and elves definitely don't have pet or pet exotic. What lead you to believe they need pet or pet exotic for them to breed because I had never heard that and I'm wondering if you got it from an unreliable source or something because misinformation about tokens definitely happens.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
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Pyrite

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Re: Breeding non-tameable creatures
« Reply #7 on: December 12, 2014, 12:09:48 am »

I had a wild deer give birth to a foal on my map.
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utunnels

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Re: Breeding non-tameable creatures
« Reply #8 on: December 12, 2014, 12:30:18 am »

I got some troglodyte babies in 40.13, they were born in cages.
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Vndetta

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Re: Breeding non-tameable creatures
« Reply #9 on: December 13, 2014, 10:46:48 am »

I got some troglodyte babies in 40.13, they were born in cages.

Confirming that this continues to happen in 40.19 - I left a few decorative Troglodytes in a dining room cage and two of them have given birth to a Trogdolyte Baby.
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