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Author Topic: Captives and Goblinite - best practices?  (Read 2336 times)

Guvnah

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Re: Captives and Goblinite - best practices?
« Reply #15 on: December 10, 2014, 12:54:14 pm »

I have a dragon in the pit, seems to work well.  :o
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vjmdhzgr

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Re: Captives and Goblinite - best practices?
« Reply #16 on: December 10, 2014, 07:43:21 pm »

I've just realized, it should be quite easy to get dwarves to stop using their training weapons, even easier than assigning them a specific weapon. Because training weapons are a whole different weapon type in the military screen so just tell them to stop using the training weapon and use the actual one and they'll do it quite easily. Sorry if people ere already thinking this, from the sounds of it nobody realized how easy it would be specifically.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Col_Jessep

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Re: Captives and Goblinite - best practices?
« Reply #17 on: December 10, 2014, 09:03:14 pm »

Why do you give your dwarfs training weapons? I've never had anybody be hurt while training with real weapons.
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Just kids...
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Aslandus

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Re: Captives and Goblinite - best practices?
« Reply #18 on: December 10, 2014, 10:14:04 pm »

Why do you give your dwarfs training weapons? I've never had anybody be hurt while training with real weapons.
We're not talking about our dwarves sparring, we're talking about beating goblins to death for training....

vjmdhzgr

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Re: Captives and Goblinite - best practices?
« Reply #19 on: December 10, 2014, 10:37:11 pm »

Why do you give your dwarfs training weapons? I've never had anybody be hurt while training with real weapons.
Also wood is generally attainable before metal.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

Col_Jessep

  • Bay Watcher
  • ♦ Cat Herder
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Re: Captives and Goblinite - best practices?
« Reply #20 on: December 12, 2014, 04:49:58 am »

Why do you give your dwarfs training weapons? I've never had anybody be hurt while training with real weapons.
Also wood is generally attainable before metal.
I start with weapon and armor smith and some ore. Good idea though.
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Just kids...
Spoiler (click to show/hide)
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