To Dirst: I did, in fact have to make a custom workshop to use the glass-making reaction, along with reactions, though I suspect I could have attached them to the existing glass furnace. Also, The maxedge is insanely high on purpose, as I was meaning to make a material that was extremely dangerous to unarmoured enemies, but not a very big threat to properly equiped foes. I've also done some slight modifications that have it show up in arena mode.
Treekin Glass:
[INORGANIC:GLASS_TREEKIN] - reconstructed from data extracted from memory
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME_ADJ:SOLID:treekin glass]
[STATE_COLOR:LIQUID:RED]
[STATE_NAME_ADJ:LIQUID:molten treekin glass]
[STATE_COLOR:GAS:RED]
[STATE_NAME_ADJ:GAS:boiling treekin glass]
[STATE_NAME_ADJ:SOLID_POWDER:ground treekin glass]
[STATE_NAME_ADJ:SOLID_PASTE:treekin glass paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed treekin glass]
[BASIC_COLOR:7:1]
[BUILD_COLOR:7:0:1]
[TILE_COLOR:7:7:1]
[MATERIAL_VALUE:20]
[SPEC_HEAT:700]
[MELTING_POINT:13600]
[BOILING_POINT:16000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:2600]
[LIQUID_DENSITY:2240]
[BENDING_YIELD:33000]
[BENDING_FRACTURE:33000]
[BENDING_STRAIN_AT_YIELD:47]
[SHEAR_YIELD:155000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:189]
[TORSION_YIELD:33000]
[TORSION_FRACTURE:33000]
[TORSION_STRAIN_AT_YIELD:113]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:1000000]
[IMPACT_STRAIN_AT_YIELD:2222]
[TENSILE_YIELD:33000]
[TENSILE_FRACTURE:33000]
[TENSILE_STRAIN_AT_YIELD:47]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:1000000]
[COMPRESSIVE_STRAIN_AT_YIELD:2222]
[MAX_EDGE:2147483647]
[IS_GLASS]
[IS_METAL]
Note: Having ITEMS_HARD twice did not seem to do much.
The buildings:
[BUILDING_WORKSHOP:HUNT]
[NAME:Glass Workbench]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BUILD_LABOR:GLASSMAKER]
[BUILD_KEY:CUSTOM_SHIFT_P]
[BLOCK:1:0]
[TILE:0:1:207]
[COLOR:0:2:0:7:0]
[TILE:1:1:207]
[COLOR:1:1:MAT]
[BUILD_ITEM:2:TRAPPARTS:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILDING_WORKSHOP:WOOD]
[NAME:Wood Diviner]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]
[BUILD_LABOR:CUTWOOD]
[BUILD_KEY:CUSTOM_SHIFT_W]
[BLOCK:1:0]
[TILE:0:1:207]
[COLOR:0:6:0:7:0]
[TILE:1:1:207]
[COLOR:1:1:MAT]
The Wood Diviner has no BUILD_ITEM on purpose
The Reactions:
[REACTION:GLASS_GREEN_ARROW]
[NAME:Make tree glasstip arrows]
[BUILDING:HUNT:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NONE:INORGANIC:GLASS_TREEKIN:NONE]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_ARROWS:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]
[REACTION:GLASS_GREEN_DAGGER]
[NAME:Make tree glass dagger]
[BUILDING:HUNT:CUSTOM_G]
[REAGENT:A:1:ROUGH:NONE:INORGANIC:GLASS_TREEKIN:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]
[REACTION:GLASS_GREEN_SWORD]
[NAME:Make tree glass sword]
[BUILDING:HUNT:CUSTOM_S]
[REAGENT:A:1:ROUGH:NONE:INORGANIC:GLASS_TREEKIN:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SCIMITAR:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]
[REACTION:GLASS_GREEN_SPEAR]
[NAME:Make tree glass spear]
[BUILDING:HUNT:CUSTOM_SHIFT_S]
[REAGENT:A:1:ROUGH:NONE:INORGANIC:GLASS_TREEKIN:NONE]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:GLASSMAKER]
[REACTION:MAKE_WOOD]
[NAME:Divine wood]
[BUILDING:WOOD:CUSTOM_D]
[PRODUCT:100:5:WOOD:NONE:CREATURE_MAT:TREEKIN:WOOD:NONE]
[SKILL:WOODCUTTING]
[REACTION:DGLASS]
[NAME:Divine glasstest]
[BUILDING:WOOD:CUSTOM_g]
[PRODUCT:100:10:ROUGH:NONE:INORGANIC:GLASS_TREEKIN:NONE]
[SKILL:WOODCUTTING]
[REACTION:PGLASS]
[NAME:Produce tree crystal]
[BUILDING:WOOD:CUSTOM_t]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[REAGENT:B:1:WOOD:NONE:CREATURE_MAT:TREEKIN:WOOD:NONE]
[PRODUCT:100:1:ROUGH:NONE:INORGANIC:GLASS_TREEKIN:NONE]
[SKILL:WOODCUTTING]
[REACTION:PBAR]
[NAME:Produce tree bar]
[BUILDING:WOOD:CUSTOM_b]
[REAGENT:A:1:ROUGH:NONE:GLASS_GREEN:NONE]
[REAGENT:B:1:WOOD:NONE:CREATURE_MAT:TREEKIN:WOOD:NONE]
[PRODUCT:100:1:BAR:NONE:INORGANIC:GLASS_TREEKIN:NONE]
[SKILL:WOODCUTTING]
Note: The reactions are all labled green glass because that's what they originally were.
Note2: Glasstest was to test if the reaction worked, as I am new to reaction modding.