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Author Topic: What does "active/training" imply?  (Read 1248 times)

Firearrow15

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What does "active/training" imply?
« on: November 28, 2014, 01:47:24 pm »

So when setting up a small basic military, is it necessary to ever have them set to inactive? Meaning, will soldiers set to active/training stop training long enough to eat, drink, and sleep? Do I need to make a barracks dorm and food stockpile in the barracks so they will not die?

In other words, do I need to change their schedule so that they can rest for a month between training months?
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smeeprocket

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Re: What does "active/training" imply?
« Reply #1 on: November 28, 2014, 01:49:42 pm »

no they will do all that themselves also if you go to m then s you can modify their schedule so that all ten don't train every month. I usually set it to 3 or 4 minimum, as opposed to 10. Then you still have maybe 6 of the squad doing other things.
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Firearrow15

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Re: What does "active/training" imply?
« Reply #2 on: November 28, 2014, 03:17:11 pm »

Ok thanks. Will they starve to death if I station them somewhere permanantly?
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smakemupagus

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Re: What does "active/training" imply?
« Reply #3 on: November 28, 2014, 03:46:24 pm »

Ok thanks. Will they starve to death if I station them somewhere permanantly?

No, they'll leave station when starving or dying of thirst, but you're better off using the Military->Schedule tool to a standing order that requires only a sub-set of the squad to stand at a point marked by a Note.  Then they'll automatically rotate on and off duty without getting upset.  You can similarly automate patrols between several points, or issue multiple guard orders to split the squad between points.

greycat

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Re: What does "active/training" imply?
« Reply #4 on: November 29, 2014, 08:53:45 pm »

As a counterpoint, my main squads never go off duty.  I do not mess with orders and alerts and schedules and all of that.  I just assign the whole squad to train all year, all the time, every dwarf.  They take breaks for food/booze/sleep whenever they need to.

You don't really need all that micromanagement.
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Bumber

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Re: What does "active/training" imply?
« Reply #5 on: December 02, 2014, 08:32:22 am »

You only need to set them to inactive if you want them to do civilian labors, or if you need to force them to unequip something (e.g., a training sword they've gotten attached to.)
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Scrip

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Re: What does "active/training" imply?
« Reply #6 on: December 02, 2014, 11:32:24 am »

As a counterpoint, my main squads never go off duty.  I do not mess with orders and alerts and schedules and all of that.  I just assign the whole squad to train all year, all the time, every dwarf.  They take breaks for food/booze/sleep whenever they need to.

You don't really need all that micromanagement.
And you never had unhappy dwarf with 100% training?
I usually train 5 out of 10 dwarfs in each squad.
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Codyo

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Re: What does "active/training" imply?
« Reply #7 on: December 03, 2014, 12:47:41 am »

I make my dwarves train all the time too. If they're unhappy that's too bad, they have a finely crafted bed to admire. Once they're experts with their weapons they no longer get draft thoughts anyway.
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smakemupagus

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Re: What does "active/training" imply?
« Reply #8 on: December 03, 2014, 12:53:57 am »

IMO the main problem with 10/10 training is not dwarves getting mad but time wasted "waiting for demonstration" to begin while stragglers are sleeping or drinking.

Bumber

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Re: What does "active/training" imply?
« Reply #9 on: December 03, 2014, 04:20:10 am »

And you never had unhappy dwarf with 100% training?
I usually train 5 out of 10 dwarfs in each squad.
They don't get unhappy thoughts for training in DF2014, and the unhappiness didn't reset properly prior to that.
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A wizard has turned you into a wagon. This was inevitable (Y/y)?