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Author Topic: 0.40.19 Necromancer Tower problem  (Read 1587 times)

xXDzepniXx

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0.40.19 Necromancer Tower problem
« on: December 06, 2014, 07:58:29 pm »

So, I've tried putting up necromancer towers in the latest patch up to like 100+ and nothing comes up, like 2 or three in 10,000 Historical figures and 2,000 dead. Anybody know what the problem is?
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puke

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Re: 0.40.19 Necromancer Tower problem
« Reply #1 on: December 06, 2014, 08:28:41 pm »

I think you need to increase the number of Secrets.  The high tower limit wont help if people are not discovering the secrets of life and death and then trying to build them.

You are suffering from a shortage of necromancers, thus no one is there to try to build a tower.
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smjjames

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Re: 0.40.19 Necromancer Tower problem
« Reply #2 on: December 06, 2014, 08:30:54 pm »

Maybe you're just lucking out on gods of death? I haven't had any problems generating towers. There were a few that didn't. but that was just because I lucked out on gods of death for those worlds.

What worldgen params are you using?

I think you need to increase the number of Secrets.  The high tower limit wont help if people are not discovering the secrets of life and death and then trying to build them.

You are suffering from a shortage of necromancers, thus no one is there to try to build a tower.

I don't think you set the limit of towers?
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xXDzepniXx

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Re: 0.40.19 Necromancer Tower problem
« Reply #3 on: December 06, 2014, 08:41:11 pm »

Sorry, I wasn't specific, I am using the advanced world generator, and I put secrets to 200, barely anything popped up, then I put 1000, and nothing popped up. So, what am I missing?
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puke

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Re: 0.40.19 Necromancer Tower problem
« Reply #4 on: December 06, 2014, 08:45:52 pm »

Maybe this thread will help:

http://www.bay12forums.com/smf/index.php?topic=105995.0

Some of the anecdotal suggestions in that thread were to increase the number of evil areas, increase the total number of civilizations and sites, decrease the number of megabeasts and caves.

The reasoning is thus:  Towers may count as Civs, in which case you need a higher possible number of civs for the game to make them.  Also, necromancers are often drawn from Civ leaders, so more Civs mean more leaders may seek out the secrets.  I'm not sure what the reasoning was on the megabeasts and caves, might have been coincidental.

I don't think any of that is scientific.  But if you spend more years genning your world, you should get more towers as long as you have enough secrets.
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xXDzepniXx

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Re: 0.40.19 Necromancer Tower problem
« Reply #5 on: December 06, 2014, 10:45:34 pm »

Still doesn't work, I changed Civilzation cap to like 100 for Medium Island and then changed secrets to 1000, very little boost, but in my opinion, still not working. And, 100 is the cap, or it crashes my DF. Can anyone put up here what they do to get a huge amount of Necromancer Towers in their Advanced Generator? Thanks.
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puke

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Re: 0.40.19 Necromancer Tower problem
« Reply #6 on: December 07, 2014, 03:00:22 am »

how long are you generating worlds for?
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Cptn Kaladin Anrizlokum

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Re: 0.40.19 Necromancer Tower problem
« Reply #7 on: December 07, 2014, 03:26:23 am »

Still doesn't work, I changed Civilzation cap to like 100 for Medium Island and then changed secrets to 1000, very little boost, but in my opinion, still not working. And, 100 is the cap, or it crashes my DF. Can anyone put up here what they do to get a huge amount of Necromancer Towers in their Advanced Generator? Thanks.
What do you mean by a huge amount?
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Deus Asmoth

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Re: 0.40.19 Necromancer Tower problem
« Reply #8 on: December 07, 2014, 09:14:06 am »

You could add the death sphere to the pantheon of human or dwarf entities. That would guarentee that if someone decides to be a necromancer during world gen they will become one.
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xXDzepniXx

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Re: 0.40.19 Necromancer Tower problem
« Reply #9 on: December 07, 2014, 12:13:45 pm »

I think I've figured it out guys, and when I said huge amount, I meant more than what you would necessarily get, not like 2, but at least 5-6 more.
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MDFification

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Re: 0.40.19 Necromancer Tower problem
« Reply #10 on: December 08, 2014, 10:42:20 pm »

Civs without a god with a sphere associated with death won't ever have necromancers learn from the gods - they can only produce necromancers if they learn from pre-existing ones.

So it takes some modding, but you can ensue that all civs have a god in that sphere (if they're polytheist). This increases the chances of a necromancer arising from nothing significantly.
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