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Author Topic: holes in the menus  (Read 696 times)

Headless

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holes in the menus
« on: December 03, 2014, 09:53:12 am »

I have holes in the text of the menus.  Tradeing assigning dorfs to squads, that kind of stuff.
Its like dead pixels.  No problem in the maps.
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ptb_ptb

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Re: holes in the menus
« Reply #1 on: December 03, 2014, 10:10:25 am »

I have holes in the text of the menus.  Tradeing assigning dorfs to squads, that kind of stuff.
Its like dead pixels.  No problem in the maps.
I know that one. You can temporarily fix it by zooming in and out a bit. IIRC it is an SDL bug and there isn't much that can be done about it. If there is something that can be done about it, I'd love to hear it. :)
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Quietust

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  • Does not suffer fools gladly
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Re: holes in the menus
« Reply #2 on: December 03, 2014, 11:20:58 am »

It's a bug with TrueType text mode - press F12 to toggle it on/off.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

k33n

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Re: holes in the menus
« Reply #3 on: December 03, 2014, 06:08:08 pm »

One of the main reasons I use ASCII
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lethosor

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Re: holes in the menus
« Reply #4 on: December 03, 2014, 11:00:28 pm »

F10 should also reset the display without affecting Truetype.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.