“Invincibility lies in the defence; the possibility of victory in the attack.”
-Sun Tzu
HUGSA hyper competitive arena
_____ _____ _____
/ ___ \_/ ___ \_/ ___ \
/ /[A]\ /(G)\___/{L}\ \
\ \___/ \___/¹J.\___/ /
/ /²B.\___/¹H.\___/³M.\ \
\ \___/¹E.\___/ \___/ /
/ /²C.\___/ ___/³N.\ \
\ \___/¹F.\___/³K.\___/ /
/ /(D)\___/³I.\___/(O)\ \
\ \___/ _ \___/ _ \___/ /
\_____/ \_____/ \_____/
[A]: Shrine
(D), (G), (O): Landings
{L}: GardenAbout
To BeginChoose to start at any unoccupied Landing.
Add yourself in at your beginning location:
D. Landing 1
Human Roseheart \0/ 20 HP(location)
(piece) (name) \(souls collected)/ (remaining) HP
Ways to Win>Obtain 3 souls and go to the shrine.
>Rest for 48 hours unharmed at the shrine.
How to PlayKill other labyrinth dwellers to obtain a soul.
Each new hour, you may perform a new action, this one action might be:
>Enter/Exit arena.
>Initiating/completing an attack.
>Blocking/parrying an incoming attack.
>Moving to an adjacent unoccupied hex.
>Sleep/Wake.
GlossaryNumerical hour: You can perform 1 action per numbered hour, this means it's not actually necessary to wait 60 minutes between turns, so long as the number of hour has changed since your last action.
Adjacent hex: On the labyrinth map above, all traversable spaces are represented as a hex. An adjacent hex is one that is touching the hex you are standing on.
Unccupied hex: No player, except maybe a ghost, is on the hex.
Entering/Exiting the gameTo begin, choose a unoccupied landing hex, a hex with no one on it.
"I start at D."You are done for this turn, do not perform any other action this numerical hour.
If you wish to leave the arena and protect your souls, return to a landing to exit.
"I exit at D."Moving to an adjacent, unoccupied hexIf you have not performed an action this numerical hour, you may move to a nearby uninhabited hex(you CAN move on to ghosts).
"I move to I"Initiating an attack on an adjacent targetIf you have not performed an action this numerical hour you may attack a player standing on a nearby hex.
"I attack Bob"Note the time of your post. If the seconds was a 0 you missed.
Completing an attackThe next hour, if your attack has not been successfully blocked or parried, or you have not been attacked after initiating your attack, and they are still adjacent your hit lands. If you allow extra numerical hours to pass, multiply the number of those extra hours to the damage total. (the first extra hour is x1 and gives no bonus)
"I hit Bob for 7."The number in the seconds place of your initial attack post, is how much you do.
Be sure to update their HP. If you kill your target, set them as a ghost, and add 1 soul to your total.
Blocking an attackIf you haven't done anything this numerical hour you may block an incoming attack. You may only choose 1 source to block. Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I block Joe's attack."Note the time of your post. If the seconds was a 0, 1, or 2 you missed.
When someone attempts to block your attack, it is up to you as the attacker to notice the miss.
Parrying an attackIf you haven't done anything this numerical hour you may parry an incoming attack IF the attacker initiated it in a previous numerical hour(meaning they could complete the attack but have not). Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I parry Joe's attack."Note the time of your post. If the seconds was a 0, 1, 2, 3, 4 or 5 you missed.
You cannot parry in the first 59 seconds of a new hour, if you did you missed.
"Joe takes 7 damage."You do as much damage to them as they would have done to you had they just landed the attack.
Be sure to update their health as you would from landing an attack.Sleep/WakeIf you haven't done anything this numerical hour you may fall asleep.
"I sleep."Any numerical hour thereafter you may wake up. Add the number of hours to your HP. If in the garden, restore double the amount. You cannot do anything else the turn you wake up.
"I wake and regain 4 HP."You cannot go above your max HP.
The GhostIf you were killed, while sleeping or otherwise, you are now a ghost, and cannot heal. Move to a Landing to respawn. Incorporeal, players may move onto your space and you may move onto theirs.
The BeastUpon achieving victory you become a fully healed- 50HP Minotaur, whos attacks cannot be blocked(but CAN be parried). If another player achieves victory you die.
OH. BY "KILL" "ATTACK" I MEAN. GIVE. BIG. WARM. HUGS!!