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Author Topic: A Sea(side) Fortress  (Read 4264 times)

Broseph Stalin

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  • Dabbling Surgeon, Proficient Butcher.
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Re: A Sea(side) Fortress
« Reply #15 on: November 21, 2014, 08:51:05 am »



Toady has made it so that enviromental populations actually do replenish over time, but fishing remains an extremely fast source of ecosystem depletion and I don't think that when you hit 0 of a specific species they come back.

I'm sorry did you say "Environmental Sustainability ‼Science?‼"

MDFification

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  • Hammerer at Law
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Re: A Sea(side) Fortress
« Reply #16 on: November 21, 2014, 11:45:15 am »



Toady has made it so that enviromental populations actually do replenish over time, but fishing remains an extremely fast source of ecosystem depletion and I don't think that when you hit 0 of a specific species they come back.

I'm sorry did you say "Environmental Sustainability ‼Science?‼"

I know DFhack for previous versions had a plugin that would allow you to see the population lists of your ecosystem if that helps.
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