Little was known of them. We knew them as simple creatures, living deep underground, devoid of thought. We knew them as novel creatures, some of us killing them like cattle, even consuming their flesh. We saw them as useless creatures, only useful as a delicious meal. We thought they were not capable of war. We were wrong.
The Plump Helmet Men Cometh.
Introducing my debut mod for DF: The Plump Helmet Men. Play as the little understood Plump Helmet man, a small intelligent creature resembling a mushroom, infamous for their skill with spears and swords, and their ability to often avoid every blow brought upon them. Currently completely playable in Adventure mode, with basic starting equipment, hamlets and ethics. You might find a Plump Helmet hamlet a good place to refuge as a thief, as thieves and cannibals are completely acceptable in Plump Helmet man culture. You might even discover a few goblins and elves amongst their rank. I'm working on making them playable in Fortress mode, and improving balance (at the moment, if you get hit, whatever body part you got hit in gets absolutely obliterated, hence the overpowered dodge stat).
Suggestions are completely welcome, the more ideas the better.
To install, open up your DF directory, open the raw file, open objects, then open the .txt file named creature_next_underground. Scroll down until you reach [PLUMP_HELMET_MAN]. Delete the original, and replace it with the text within the creature spoiler. Once thats done, go back into objects, and open the .txt file called entity_default, and paste the text within the entity spoiler. Hurrah! You've just downloaded my mod. Make a new world and they should spawn in. The mod is completely compatible with all tile sets, because it uses files in built into Dwarf Fortress.
Tell me if theres any bugs that need squashing.
Creature Raw
[CREATURE:PLUMP_HELMET_MAN]
[ARENA_RESTRICTED]
[DESCRIPTION:A small humanoid resembling a walking mushroom with arms and legs. Once believed to live only within deep caverns, They were recently discovered to make small villages in Swamps and Forests. Known for their unique culture.]
[NAME:plump helmet man:plump helmet men:plump helmet man]
[CASTE_NAME:plump helmet man:plump helmet men:plump helmet man]
[CREATURE_TILE:'m'][COLOR:5:0:0]
[LARGE_ROAMING]
[BIOME:ANY_WETLAND]
[UNDERGROUND_DEPTH:0:3]
[FREQUENCY:20]
[BENIGN]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:5]
[INTELLIGENT]
[CAN_SPEAK]
[EQUIPS]
[CANOPENDOORS]
[PREFSTRING:similarity with food]
[NOBONES]
[EXTRAVISION]
[BODY:HUMANOID_SIMPLE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:PH_TISSUE:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:plump helmet man tissue]
[STATE_ADJ:ALL_SOLID:plump helmet man tissue]
[STATE_NAME:LIQUID:melted plump helmet man tissue]
[STATE_ADJ:LIQUID:melted plump helmet man tissue]
[STATE_NAME:GAS:boiling plump helmet man tissue]
[STATE_ADJ:GAS:boiling plump helmet man tissue]
[PREFIX:NONE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[TISSUE:MUSHROOM]
[TISSUE_NAME:plump helmet man tissue:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:PH_TISSUE]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[HEALING_RATE:10]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:MUSHROOM]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[BODY_SIZE:0:0:1500]
[BODY_SIZE:1:168:10000]
[BODY_SIZE:12:0:50000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:60:80]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[BABY:1]
[CHILD:12]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:MUSHROOM]
[TL_COLOR_MODIFIER:PURPLE:1]
[TLCM_NOUN:exterior:SINGULAR]
[LISP]
[NATURAL_SKILL:DODGING:6]
[NO_PHYS_ATT_RUST]
[NOFEAR]
[PARALYZEIMMUNE]
[TRANCES]
Entity Raw
[ENTITY:PLUMP_HELMET_PEOPLES]
[CREATURE:PLUMP_HELMET_MAN]
[TRANSLATION:ELF]
[BIOME_SUPPORT:ANY_TEMPERATE_FOREST:4]
[BIOME_SUPPORT:ANY_POOL:8]
[BIOME_SUPPORT:ANY_TEMPERATE_RIVER:5]
[BIOME_SUPPORT:ANY_WETLAND:7]
[BIOME_SUPPORT:SUBTERRANEAN_CHASM:10]
[START_BIOME:ANY_WETLAND]
[CIV_CONTROLLABLE]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[LIKES_SITE:TREE_CITY]
[LIKES_SITE:CAVE]
[TOLERATES_SITE:CAVE_DETAILED]
[START_GROUP_NUMBER:50]
[MAX_POP_NUMBER:100000]
[MAX_STARTING_CIV_NUMBER:60]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:CAVERNS]
[RELIGION_SPHERE:CREATION]
[RELIGION_SPHERE:EARTH]
[RELIGION_SPHERE:FATE]
[RELIGION_SPHERE:HAPPINESS]
[RELIGION_SPHERE:FISHING]
[RELIGION_SPHERE:BALANCE]
[RELIGION_SPHERE:DARKNESS]
[RELIGION_SPHERE:HOSPITALITY]
[RELIGION_SPHERE:LAWS]
[RELIGION_SPHERE:CHAOS]
[RELIGION_SPHERE:DEATH]
[RELIGION_SPHERE:FAMILY]
[RELIGION_SPHERE:DAY]
[RELIGION_SPHERE:MOON]
[RELIGION_SPHERE:MISERY]
[RELIGION_SPHERE:MURDER]
[RELIGION_SPHERE:LIES]
[RELIGION_SPHERE:NIGHT]
[RELIGION_SPHERE:NIGHTMARES]
[RELIGION_SPHERE:PEACE]
[RELIGION_SPHERE:OATHS]
[RELIGION_SPHERE:SACRIFICE]
[RELIGION_SPHERES:TRAVELLERS]
[RELIGION_SPHERES:VALOR]
[RELIGION_SPHERES:TREES]
[INDIV_CONTROLLABLE]
[PERMITTED_JOB:RANGER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FARMER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:ALCHEMIST]
[PERMITTED_JOB:SPEARMAN]
[PERMITTED_JOB:MASTER_SPEARMAN]
[PERMITTED_JOB:SWORDSMAN]
[PERMITTED_JOB:MASTER_SWORDSMAN]
[PERMITTED_JOB:THIEF]
[PERMITTED_JOB:MASTER_THIEF]
[PERMITTED_JOB:CHILD]
[PERMITTED_JOB:BABY]
[ADVENTURE_TIER:4]
[MAX_SITE_POP_NUMBER:200]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:THEFT:ACCEPTABLE]
[ETHIC:LYING:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:KILL_PLANT:PUNISH_CAPITAL]
[ETHIC:SLAVERY:PUNISH_EXILE]
[ETHIC:KILL_ENEMY:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:ASSAULT:APPALLING]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_NEUTRAL:APPALLING]
[ETHIC:MAKE_TROPHY_ANIMAL:NOT_APPLICABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:NOT_APPLICABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:NOT_APPLICABLE]
[ETHIC:OATH_BREAKING:SHUN]
[ETHIC:TORTURE_AS_EXAMPLE:APPALLING]
[ETHIC:TORTURE_FOR_FUN:PUNISH_CAPITAL]
[ETHIC:TORTURE_FOR_INFORMATION:PERSONAL_MATTER]
[ETHIC:TRESPASSING:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:VANDALISM:PUNISH_REPRIMAND]
[WILL_ACCEPT_TRIBUTE]
[ACTIVE_SEASON:WINTER]
[BABYSNATCHER]
[INVADERS_IGNORE_NEUTRALS]
[ITEM_THIEF]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_POP_SIEGE:2]
[SIEGER]
[USE_ANIMAL_PRODUCTS]
[USE_CAVE_ANIMALS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[INDOOR_FARMING]
[SUBTERRANEAN_CLOTHING]
[STONE_PREF]
[INDOOR_WOOD]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[ITEM:ITEM_SHIELD_SHIELD]
[ITEM:ITEM_SHIELD_BUCKLER]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[AMBUSHER]
Screenshots
Changelog
1.0 - Initial Release. Cities, Hamlets, Adventure mode compatible. Basic starting equipment. Fortress mode kind of playable.
To be implemented - Custom workshops, more starting equipment, stronger tissues for the creature itself, misc creature additions. Custom language (uses elvish at the moment), Stasis, Syndromes, that plump helmet spawning thingy, special abilities (maybe release spores that cause a mild poison effect?)