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Author Topic: Unturned 2  (Read 16382 times)

TheBronzePickle

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Re: Unturned 2
« Reply #120 on: September 26, 2014, 04:18:29 pm »

That code doesn't seem to work. Are you sure you wrote it right?
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scrdest

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Re: Unturned 2
« Reply #121 on: September 26, 2014, 04:19:09 pm »

That code doesn't seem to work. Are you sure you wrote it right?

He missed an R
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Unturned 2
« Reply #122 on: September 26, 2014, 05:27:24 pm »

Feck, fixing it now.
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The Scout

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Re: Unturned 2
« Reply #123 on: September 27, 2014, 07:33:38 pm »

Any idea how to host a server now?
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
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TheBronzePickle

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Re: Unturned 2
« Reply #124 on: September 27, 2014, 07:36:26 pm »

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The Scout

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Re: Unturned 2
« Reply #125 on: September 27, 2014, 07:52:55 pm »

For some reason, the new server hosting isn't working for me. It's all set up, but no one can join, including me. Port, password, and map are set.
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Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
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Sergius

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Re: Unturned 2
« Reply #126 on: September 29, 2014, 01:07:00 pm »

Not too hard to make a server, just add "-nographics -batchmode +secureserver/name_of_server" to the executable.

Bit bare ATM tho, I think it's just a test of the new map engine thingy, there aren't any zombies or vehicles and only one gun without customization and unlimited bullets, and a lot of "equip" actions don't quite work.
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Sergius

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Re: Unturned 2
« Reply #127 on: November 17, 2014, 11:46:42 pm »

Update: there are vehicles and some rudimentary building now.

Went to the clothes store and there's a veritable arsenal in there...
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