Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: exotic_mount  (Read 1021 times)

StupidElves

  • Bay Watcher
  • I coveted that wind, I suppose.
    • View Profile
exotic_mount
« on: November 18, 2014, 01:04:27 pm »

What does that even do? Does it just mean that humans won't ride them?
Logged
Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: exotic_mount
« Reply #1 on: November 18, 2014, 02:53:15 pm »

They are only usable as mounts by:
Elves
Goblins & Dwarves if in the first cavern level
Goblins if evil.

Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: exotic_mount
« Reply #2 on: November 18, 2014, 06:58:08 pm »

Too bad we don't have the old dungeon master dwarf to train exotic mounts. That stampede you hear coming your way? Just a dwarf on his GCS.

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: exotic_mount
« Reply #3 on: November 18, 2014, 08:34:08 pm »

Wait, so if I remove [EVIL] (already done) and put cave dragons on all layers, will they be in the embark menu?
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

dwarf_reform

  • Bay Watcher
  • [NOT_BUTCHERABLE]
    • View Profile
Re: exotic_mount
« Reply #4 on: November 19, 2014, 01:18:21 am »

I'd toss in [COMMON_DOMESTIC] and [PET] to be safe :D
Logged