Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: tile->default traffic values  (Read 475 times)

TBeholder

  • Bay Watcher
  • the shade of something you remembered to forget
    • View Profile
tile->default traffic values
« on: November 06, 2014, 08:20:25 am »

Tracks are assigned default Low traffic upon designation; why not generalize it to giving other objects default traffic level - upon designation, completion or sighting - and make this configurable? E.g.:
Road: High
Butcher's shop: Low
[...collectible plants...]: Low - so that dorfs won't stomp out berry bushes and saplings.
Logged
Nafferton said: “See me chase that boy till he drops!” I said: “You can’t get your knife into an Assistant Commissioner.” Nafferton told me that I did not understand the administration of the Province.
- "Pig"

Chevaleresse

  • Bay Watcher
  • A knight, returned from a journey weary and long
    • View Profile
    • Patreon
Re: tile->default traffic values
« Reply #1 on: November 07, 2014, 12:46:50 am »

I'd like to see webs automatically designated as restricted pathing zones. Dwarves will wander into precious GCS webs like they aren't there.
Logged
GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Zarathustra30

  • Bay Watcher
    • View Profile
Re: tile->default traffic values
« Reply #2 on: November 09, 2014, 05:35:38 pm »

Additionally, farmplots could be auto-traffic-designated. I don't want my dwarven wine to taste like boot.
Logged
How did we pass from inns with merry songs and happy music to temples of doom and medieval torture with so much easiness and eagerness??