Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Building a well  (Read 3793 times)

Ghoul

  • Bay Watcher
    • View Profile
Re: Building a well
« Reply #15 on: November 06, 2014, 11:49:42 am »

Thanks for the info - is this listed as a bug?
Logged

EvilBob22

  • Bay Watcher
    • View Profile
Re: Building a well
« Reply #16 on: November 06, 2014, 01:15:52 pm »

Yes, this is normal as the "outside" state is triggered by excavation and is not set back to "inside" when you roof over it again. You can just wall in a portion of above ground, outside land, put a stone roof on top and farm above ground plants...
Slight correction: underground tiles start as "inside/dark/subterranean" and when you excavate, they become "outside/light/above ground".  Putting a roof over them changes them to "inside/light/above ground", with above ground crops (if there is soil) and any water there freezing in cold temperatures.  So, it is either the "light" or the "above ground" that does it.
Logged
I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Building a well
« Reply #17 on: November 07, 2014, 01:41:28 am »

No worries.  Something to consider though is having the well somewhere safe inside the fortress (not above ground) so if you get trapped by a siege, which is not unlikely to also coincide with injuries, you will still be able to access the waterfront
Alternatively, you could build a structure two or three z levels over the water source and have the bucket reach down into it. Granted, that's more of a "I haven't built a cistern and need a safe way to reach water so the alligators don't kill my dwarves" type of solution, but it works...

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Building a well
« Reply #18 on: November 07, 2014, 02:09:10 am »

Easy peasy. Pillbox the well.

Observe:

Ground level

^^^^^
^+++^
^+++^
^+++^
^^^^^

Where ^ are ramps created from channeling, and + are floor tiles put over the native dirt "Plug" that is left over after channeling all around it. (Just to keep trees from growing on it)

-1 Z

^^^^^
^O+O^
^+W+^
^O+O^
^^^^^

Where ^ is the upramp from the channel that was dug, O is pillars left over from digging, + are floored over dirt tiles from digging into the side of the pillbox, and W is the well.

This of course, assumes that the well is dipping down really deep, say into the cavern layer-- OR, is dipping down into an aquifer. The well, being underneath "undisturbed" natural soil floor overhead, will be INSIDE, DARK, SUBTERRANEAN, and thus will not freeze in winter, despite being "On the surface" (or rather, on the surface as far as pathing penalties are concerned.)
Logged

GavJ

  • Bay Watcher
    • View Profile
Re: Building a well
« Reply #19 on: November 07, 2014, 02:33:21 am »

No worries.  Something to consider though is having the well somewhere safe inside the fortress (not above ground) so if you get trapped by a siege, which is not unlikely to also coincide with injuries, you will still be able to access the waterfront

Thanks! I might just make one above ground and one below! I'm mainly worried about intruders getting in through the well though.

Just build a raising drawbridge inside the water duct leading to your reservoir before you flood it. Don't forget to link up a lever before too. Then leave the drawbridge closed by default most of the time, until your reservoir gets low, open to refill, close again.
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Sloth-Man96

  • Bay Watcher
    • View Profile
Re: Building a well
« Reply #20 on: November 07, 2014, 02:36:58 am »

No worries.  Something to consider though is having the well somewhere safe inside the fortress (not above ground) so if you get trapped by a siege, which is not unlikely to also coincide with injuries, you will still be able to access the waterfront

Thanks! I might just make one above ground and one below! I'm mainly worried about intruders getting in through the well though.

Just build a raising drawbridge inside the water duct leading to your reservoir before you flood it. Don't forget to link up a lever before too. Then leave the drawbridge closed by default most of the time, until your reservoir gets low, open to refill, close again.

God, that's awesome. Thanks!
Logged

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: Building a well
« Reply #21 on: November 07, 2014, 10:37:42 am »

No worries.  Something to consider though is having the well somewhere safe inside the fortress (not above ground) so if you get trapped by a siege, which is not unlikely to also coincide with injuries, you will still be able to access the waterfront

Thanks! I might just make one above ground and one below! I'm mainly worried about intruders getting in through the well though.

Just build a raising drawbridge inside the water duct leading to your reservoir before you flood it. Don't forget to link up a lever before too. Then leave the drawbridge closed by default most of the time, until your reservoir gets low, open to refill, close again.

God, that's awesome. Thanks!
Then pray nobody washes off vampire blood in your water supply... or pray that they do, depending on your stance on vampire fortresses
Pages: 1 [2]