Twisted Tower is a castlevania-like game where you play as an Animu Catgirl in Animu Catperson World. There's this big tower and it's causing problems or something. So you gotta enter the tower and fight your way through X amount of randomly generated levels. There's a big diablo-esque skill grid, and you can get randomly generated weapons and armor, but it's a lot more reliable to just build up your own set of armor through crafting. You should play the first five floors then come back and post in the thread.
The game has almost no publicity yet. I stumbled on it by pure accident a couple years ago, and it seemed like it was vaporware (long periods between updates). However, late last year, the author released a demo that was everything I hoped it would be.
Cool things-The game feels a lot like Castlevania. It's not as fast-paced as Aria of Sorrow or Order of Ecclesia, but I get that sense during combat. The main difference is how much knockback damage everything does. You can hardly kill a skeleton without getting it up against a wall.
-I like how you can't just heal willy-nilly. You either have to return to town and pay a rare orb at the statue or slowly heal with an expensive spell and mana that doesn't regenerate. If you suck at the game then you'll be at 0MP most of the time, just waiting on that next MP potion so you can cast heal two more times.
-Unlike a lot of games like this with a physical weapons/magic spells split, Twisted Tower gives you a wide variety of wands to cast really basic spells at no cost. You can't move while casting, but you can aim up and down like a 2D Worms game.
-The magic key system is cool. Basically, if you see a key, you have to grab it before it disappears, and
then you have to run to the floor's magic door to unlock it before the time limit is up. If you do all this, you get a bunch of great loot.
-The level generation is quite nice, and the level art is beautiful. Occasionally there will be a platform you can't quite reach, but one of the talents you can purchase increases your jump height.
Not-so-cool things-There's not a lot of variety right now. Aside from the magic key minigame, every floor is the same combination of enemies, breakables, and chests. There might be bosses later on, but I haven't got there so far. The dungeon theme changes every ten levels, bringing in new enemies. Every five levels, you talk to someone who fills in a little plot, and you get a chance to rest and teleport to town.
-No save points in the tower proper. This means you have to play five straight floors at a time. Since I mainly use wands, this takes a long time.
I hope development continues, and we get another build soon, but it'll probably be 2017 before the beta is released