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Author Topic: Non-Pay2Win card game for the PC  (Read 2492 times)

coolio678

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Re: Non-Pay2Win card game for the PC
« Reply #15 on: November 04, 2014, 07:13:23 pm »

Infinity Wars is pretty decent.
I'm glad someone mentioned it! I haven't played it recently, but it is quite a fun game. You get the essentials for each faction by playing through their campaign (which usually isn't too hard), and you get two free cards each day (one for logging in, one for playing three games). The play styles for each faction are quite unique, with each faction having more than one "build", like how the cyber-zombie faction can have massive swarms or some creatures that grow stronger the more that cards die.
    The dev team is also very active. There's usually at least one dev in the global chat who will answer questions and generally chat with the players, who are also pretty level headed, I may add. They're trying to keep the game balanced with an "open meta" as they say, so all strategies are viable, but the players are the ones dictating the popular stategies. I really quite like the devs. They're decently transparent with the community. Also the game being generous with the free content handed out helps a bit.
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Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

King Kravoka

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Re: Non-Pay2Win card game for the PC
« Reply #16 on: November 04, 2014, 07:45:01 pm »

Try the Hidden Dimensions series(latest game here, you do NOT have to play them in order), It's a science fiction CCG with eight different races that use eight different energy types.
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i2amroy

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Re: Non-Pay2Win card game for the PC
« Reply #17 on: November 04, 2014, 07:54:15 pm »

I third Infinity Wars. You get tons of cards just for beating the various campaigns and playing the game for a while, and you get even more if you have a friend to set as your mentor/apprentice (since those games give extra card packs for every X amount of time played). They've also managed to somewhat break the "rarer cards are better"; while having a few rares certainly opens up some more deck options, some of the top decks have been almost or totay rare free, and they do a "deck feature" thing that lets new players try out some decks each week without necessarily needing to own them.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.
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