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Author Topic: Hybridisation: Mixing races.  (Read 11744 times)

GavJ

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Re: Hybridisation: Mixing races.
« Reply #90 on: November 02, 2014, 01:11:44 pm »

Quote
humans have no issue electing the descendants of goblin slaves into leadership positions. Race just isn't an issue in DF.
Your conclusion simply does not lead from your premise. Yes, a FEW random goblins that earned their trust after years and years with the civ, are sometimes granted citizenship and then have a chance of being elected purely because they are historical figures that the game tracks unlike large chunks of the rest of the civs population, so they are disproportionately represented. Basically a coding bug that they then get elected more often. Really they're just equals.

So what? What we can conclude from that is that "racial minorities that have proven themselves aren't an issue in DF." NOT "Race isn't an issue in DF." A stranger goblin is still a creature that you would be stupid not to fear by default, with no other information.
« Last Edit: November 02, 2014, 01:13:33 pm by GavJ »
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.
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