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Author Topic: Refugees of Morgana: A Sci-fi RTD  (Read 3234 times)

SaberToothTiger

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #15 on: September 16, 2014, 12:26:51 am »

Try to contact an important person via radio.
"Major Tom to ground control."
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Wwolin

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #16 on: September 16, 2014, 11:02:41 am »

Go for the area between the military and civilian areas. All the fun of being a combat medic, with only half of the risk!
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I meant we'd start stabbing the walls and floor for points and not just for science.

Pancaek

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #17 on: September 16, 2014, 04:06:14 pm »

Go to the in between area of the airport, look around for anyone willing to take on an extra mechanic. Preferably not mordred's army, but don't say this out loud.
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Dwarmin

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #18 on: September 18, 2014, 09:52:09 am »

conventional rifle
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Persus13

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #19 on: September 18, 2014, 03:16:11 pm »

Turn 1: The Ships

It's just a few minutes. Sit tight and try not to move too much. Await the artillery!
Lebeefe tries to just sit tight and wait, (3) but is continuing to be rattled by the noisy starport. (4) Out of the terminal window, he sees a transport ship land next to his gate, and he hears his commanding officer yelling for Lebeefe and the other men to get up and board the ship.

Try to contact an important person via radio.
"Major Tom to ground control."
Tom attempts to contact an authority figure. (3) There doesn't appear to be anyone using radio to coordinate things in the civilian sector of the starport with the exception of some sort of organized relief organization.

Go for the area between the military and civilian areas. All the fun of being a combat medic, with only half of the risk!
Landeval heads over to where those black aisle markers and armed guards have cordoned off the military section of the airport. (2) They seem to be keeping people about 30 cords away from the military section. (5) As Landeval sets up nearby the cordon, he is immediately approached by several people who sustained injuries on their way to the starport. All of them are bleeding in various places but have used cloth to cover their injuries.

Go to the in between area of the airport, look around for anyone willing to take on an extra mechanic. Preferably not mordred's army, but don't say this out loud.
Ox wanders towards the area separating the civilian and military portions of the airport, stopping by ships to inquire about whether anyone needs an extra mechanic. (5) At the first ship he approaches has need of a new mechanic. The captain, a Pasjak merchant, had lost his last mechanic to mordred's army and really needed a new one.

conventional rifle
Bronn selects the conventional rifle before sitting in the back passenger with the rest of his unit. (6) There's a crackle over Commander Kara-dok's radio but Bronn can't here the words. Then Kara-dok stands up and addresses the unit. "One of the main Imperial ships just got disabled by our guardian ships and our reinforcements are on the way, and the Imperials don't seem to be landing troops on the planet anytime soon. That means we are not going to be attacking them here. Instead we are going to be heading up to board the disabled Imperial craft and take it over. I want anyone with skill in machinery or piloting to come forward."

Is it too late to join? If not, here's my character:

Name:Jason Dirk
Gender:Male
Age:17
Backstory:When General Mordred took Morgana, Jason's father fought in Mordred's army. This was the last of a long series of disagreements, so he packed his things and left home. After several months of wandering, he finds himself in Doferum.
Description:Jason is tall, has messy, dark brown hair and brown eyes. His right eye has no color and cannot see.
Skills:mechanically minded, persuasive.
Weaknesses:Impatient, unathletic
Certainly you can join, but you take the last slot. Jason looks around at the crowded civilian portion of the airport. (5) A man in a blue uniform with a red cross on it hands him a pamphlet about an organization called The Knights of St. Stephen and asks him if he has any plans for getting off the planet.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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SaberToothTiger

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #20 on: September 18, 2014, 04:04:35 pm »

Get my cart and look for a soldier and ask him for his superiors.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Pancaek

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #21 on: September 18, 2014, 04:28:22 pm »

Accept his offer and follow my new employer to where he wants me to go. Also try and remember what a Pasjak is.
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Persus13

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #22 on: September 18, 2014, 05:36:11 pm »

Also try and remember what a Pasjak is.
Ox vaguely remembers from his history class that Pasjak is an Imperial planet near Shar'Drei space famous for its merchant ships and its refusal to teach Englis as a first language, preferring Trader's Croatian instead.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Wwolin

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #23 on: September 19, 2014, 12:28:17 am »

Whip out some antiseptic and my trusty needle and thread, and start stitching. It's time to practice !!MEDICINE!!
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I meant we'd start stabbing the walls and floor for points and not just for science.

Harry Baldman

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #24 on: September 19, 2014, 12:53:41 am »

Reluctantly move to where I'm supposed to be.
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Dwarmin

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #25 on: September 19, 2014, 12:27:59 pm »

VOLUNTEER!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SaberToothTiger

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #26 on: September 26, 2014, 01:59:24 pm »

bump?
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Persus13

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #27 on: October 29, 2014, 12:43:10 pm »

Apologies for this game suddenly dying, I got sick for a while and then discovered college midterms for the first time. If there is continued interest I'll continue updating, but if you just want this to die I'm fine with that to.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

SaberToothTiger

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Re: Refugees of Morgana: A Sci-fi RTD
« Reply #28 on: October 29, 2014, 02:56:39 pm »

I am still interested in playing this. Definitely.
Logged
I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.
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