My most recent embark features an empty magma pipe without obsidian casing, so I have watched an amazing waterfall from the 1st cavern layer (of 2) directly into the magma sea. Result after 9 month in game (and about a 1000 caveins) is an obsidian shield on top of the magma sea. It is only partial as some area sitting above semi molten rock resists obsidianisation. So instead of obsidianisation and filling of the magma pipe until the 2nd cavern layer that I expected - I have a waterfall, mist, steam, magma mist and apricots falling directly from the surface 120 z-layers into the magma sea.
I intend to use the features of the embark and settle around the pipe, but first I have to stop this mess - I had fps down to 30 already w/ only 15 dwarves on 2x2 embark, w/o hell, pocket region and only 2 cavern layers
- and I have some serious engineering questions in this regard.
What is the best way to stop the waterflow w/o completely destroying the 1st cavern layer?
I started walling off some parts standing on flimsy pathways / at times grates above the pipe, but this only increases the waterflow in other parts - I wanted to finish the section by a raising bridge, which does not work because I can't choose to raise it towards the water when constructing from the outside. I have some ideas for tedious workarounds, but would appreciate a better idea.
In the second step I plan to finish the obsidian shield above the magma sea. I imagine creating a floor out of magma safe stone, flooding it one layer deep with magma and then just lower the bridges in the 1st cavern layer to obsidianise the place. What happens with the floor or a bridge when you obsidianise the magma on it?
Engineering and architectural ideas are welcome.