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Author Topic: Omicron Sector IC: Turn 0  (Read 1109 times)

10ebbor10

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Omicron Sector IC: Turn 0
« on: April 05, 2015, 10:36:14 am »

OOC Thread

[Note to self: Insert fluff here]


Spoiler:  Galactic Map (click to show/hide)

Remillian Republic (Ardas)

Remilius-Sector

Spoiler: Remilius (click to show/hide)
Spoiler:  Thraxes (click to show/hide)
Spoiler: Paralis (click to show/hide)
Spoiler: Auris (click to show/hide)

Platea Sector
Spoiler: Platea (click to show/hide)


Spoiler:  Military (click to show/hide)

Spoiler:  Research (click to show/hide)


The Murr Confederacy (Ghazkull)

Yatha-Sector
Spoiler: Yatha (click to show/hide)

Spoiler: Scorn (click to show/hide)

Spoiler: Spallax (click to show/hide)

Spoiler:  The Warren (click to show/hide)

Heap Sector

Spoiler: Heap (click to show/hide)



Spoiler:  Military (click to show/hide)

Spoiler:  Research (click to show/hide)


The Azure Empire (Scapheap)

Takken Sector
Spoiler: Aqua (click to show/hide)
Spoiler:  Mew (click to show/hide)
Spoiler:  Takken (click to show/hide)

Spoiler: Yaichi (click to show/hide)


Haze-Sector
Spoiler: Haze (click to show/hide)



Spoiler:  Military (click to show/hide)

Spoiler:  Research (click to show/hide)

Children of the Stars (maskwolf)

Drae-Sector
Spoiler: Drae (click to show/hide)

Spoiler:  Ur (click to show/hide)
Spoiler: Na (click to show/hide)
Spoiler: Nox (click to show/hide)


Drax Sector
Spoiler: Drax (click to show/hide)



Spoiler:  Military (click to show/hide)

Spoiler:  Research (click to show/hide)

Yeonam Electorate Body (Dwarmin)

Democras Sector

Spoiler: Democras (click to show/hide)
Spoiler: Libertias (click to show/hide)

Spoiler: Nesthome (click to show/hide)

Spoiler: Solara (click to show/hide)


Saintboot-Sector
Spoiler: Saintboot (click to show/hide)



Spoiler:  Military (click to show/hide)

Spoiler:  Research (click to show/hide)
[/quote]
« Last Edit: April 08, 2015, 02:05:31 am by 10ebbor10 »
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10ebbor10

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Re: Omicron Sector IC: Turn 0
« Reply #1 on: April 05, 2015, 10:37:01 am »

Unlocked Research and other Things

Fleet Tactics:

Spoiler:  Magnetic Field (click to show/hide)

Spoiler:  Weapon Overclock (click to show/hide)

Spoiler:  Nano-Repair Systems (click to show/hide)

Spoiler:  Short Circuiting (click to show/hide)

Spoiler:  Board (click to show/hide)


Ship Construction:

Class 1: Corvette
Cost: 1 Credit, 1 Production
Maintenance: 1 Credit
Available Actions: Magnetic Field, Weapon Overclock, ???
Strength: 1
Carrying Capacity: 0

Class 2: Light Frigate
Cost: 2 Credits, 2 Production
Maintenance: 2 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, ???
Strength: 2
Carrying Capacity: 0

Class 3: Frigate
Cost: 3 Credits, 3 Production
Maintenance: 3 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, ???, ???, ???
Strength: 3
Carrying Capacity: 0

Class 4: Heavy Frigate
Cost: 4 Credits, 4 Production
Maintenance: 4 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, Board, ???, ???, ???
Strength: 4
Carrying Capacity: 1


Class 5: Destroyer
Cost: 5 Credits, 5 Production
Maintenance: 5 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, Board, ???, ???, ???, ???, ???
Strength: 5
Carrying Capacity: 5

Class 6: Light Cruiser
Cost: 6 Credits, 6 Production
Maintenance: 6 Credits
Available Actions: Magnetic Field, Weapon Overclock, Nano-Repair Systems, Short-Circuiting, Board, ???, ???, ???, ???, ???, ???
Strength: 6
Carrying Capacity: 10



Class A: Colony Ship
Cost: 10 Credits, 10 Production/Trade Goods, 1 Populace
Maintenance: None
Strength: 1
Carrying Capacity: 10 (may not be used offensively)

Ground Forces
Note all Ground Troops must be produced to fill out a full point of production.

Ground Troops
Strength 1
Cost: 0.1 Credits, 0.1 Production
Maintenance: 0.1 Credits

Strength 2
Cost: 0.2 Credits, 0.2 Production
Maintenance: 0.2 Credits


Guard Posts
Cost: 1 Credits, 1 Production
Can Hold 5 Troops
Has 1 Level of Defense

Weapons of Mass Destruction

Scrubbing various Fallouts/Bio Terrors/Chem Wastelands etc. pp.
Scrubbing Population Growth: Investement of either Food or Taxes
Scrubbing Production: Investment of Trade Goods or Production
Scrubbing Farming: Investment of Food
Scrubbing Taxes: Investment of Money
Scrubbing Influence: Investment of Money

These Units used will in the following lines be denoted as X. X being replaced by the needed Resource for the statistic.

Nuclear Warhead
Cost: 10 Credits, 10 Production
Devastation Points: 3
When dropped on Fortress will deal 1d3 Devastation points. For each DP one level of the Fortress wil be reduced. All Units who would be out in the open after such an act are destroyed. If the Fortress is destroyed all units inside are killed. Any remaining Devastation Points will affect the environment.
Any Devastation point will reduce a random statistic of the planet by half(Further DP hitting the same stat will reduce it to 0). Permanently. For each point you want to recover from the fallout you need to invest 10 X and 3 Turns. If you want to recover for example 3 points of production at the same time you need to invest 30 Production and wait 3 Turns.
When directly dropped on the Environment it will deal all 3 DPs.
[/quote]
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10ebbor10

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Re: Omicron Sector IC: Turn 0
« Reply #2 on: April 05, 2015, 10:50:56 am »

Black Market

Goods

None

Strategic Resources

None

Mercenaries:

100 Mercenary Escorts available at a price of 1 Credit per turn

Other Offers:

The Trade Federation offers to transport up to 80 goods or resources, starting at a price of 1 credit per good.
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Ghazkull

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Re: Omicron Sector IC: Turn 0
« Reply #3 on: April 07, 2015, 05:47:57 am »

Research:
Invest 15.5 Credits into Black Market Connections


Yatha
5 Population assigned to Influence

Scorn
5 Population assigned to Influence

Spallax
5 Population assigned to Influence

The Warren
5 Population assigned to Production
create 8 Tade Fleets - 24 Credits, 24 Production
create 1 C1-Corvette Mosquito-Class - 1 Credit, 1 Production

Heap
5 Population assigned from Taxation to farming


Fleet Orders
Assign 5 Trade Fleets to Transport 5 Food from Heap to the Warren
Assign 3 Trade Fleets to Transport 3 Food from Heap to Spallax



This should leave me with 12 Food undistributed and 17 Credits in the Treasury, if that is not so please inform me.
« Last Edit: April 07, 2015, 10:43:46 am by Ghazkull »
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scapheap

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Re: Omicron Sector IC: Turn 0
« Reply #4 on: April 07, 2015, 07:32:26 am »

Aqua
5 pop to Influence

Mew
5 pop to Production
Make 2 trade fleets(6 credits, 9 production)
and 4 Trade Good

Takken
5 pop to Production
Make 8 trade fleets(24 credits, 24 production)
and one Trade Good

Yaichi
5 pop to farming

Haze
5 pop to farming

Fleets
5 trade fleets move 5 food from Haze to Mew
5 trade fleets move 5 food from Yaichi to Takken
5 credits to move 5 food from Haze to Aqua

Reseach
Continue with Resource Managment(unless that a typo in which case start Resource Managment)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Dwarmin

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Re: Omicron Sector IC: Turn 0
« Reply #5 on: April 07, 2015, 09:08:28 am »

Research:

Democras
Assign 5 Pop to Influence

Libertias
Assign 5 Pop to Influence

Saintboot
Assign 4 Pop to Farming
Assign 1 Pop to Influence

Nesthome
Assign 5 Pop to Farming

Solara
Assign 5 Pop to Industry
Build 1 trade fleet

Fleet Orders
~Ship 1 food from Nesthome to Solara

Message to the Trade Federation
Pay 7 Credits to Ship 7 food from Nesthome to Solara
Pay 8 Credits to Ship 8 food from Nesthome to Democras
Pay 8 Credits to Ship 8 food from Saintboot to Libertias
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

4maskwolf

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Re: Omicron Sector IC: Turn 0
« Reply #6 on: April 07, 2015, 01:27:19 pm »

Drae: Five population to influence
Ur: Five population to production, produce 8 Trade Fleets (24 production, 24 gold) and one Star-class Corvette (1 production, 1 gold)
Na: 3 population to food, 2 to influence
Nox: 3 population to food, 2 to production, produce 1 Trade Fleet (3 production, 3 gold) and 1 trade good (1 production)
Drax: 3 population to food, 2 to production, produce 1 Trade Fleet (3 production, 3 gold) and 1 trade good (1 production)
Fleet Actions:
5 food from Na to Ur
5 food from Na to Drae
Research:Put 4 gold into Tinker's Caste 1 research.

Spoiler: stats (click to show/hide)

I'll send in espionage orders later.  Also, aren't our current money values supposed to remain hidden, so that espionage and black market things remain unknown?
« Last Edit: April 07, 2015, 01:53:12 pm by 4maskwolf »
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Ardas

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Re: Omicron Sector IC: Turn 0
« Reply #7 on: April 08, 2015, 03:42:21 pm »

Remilius: 5 pop to Influence
Thraxes: 5 pop to Production
Paralis: 5 pop to Food
Auris: 5 pop to Production
Platea: 5 Pop to Production

Production: 4 Trade Fleets

Transport: 5 food each to Remilius, Thraxes, Platea and Auris from Paralis
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