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Author Topic: Coins  (Read 1291 times)

Cabbagetroll

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Coins
« on: September 30, 2014, 08:31:21 pm »

Is it currently possible to unstack coins in fortress mode? If so, how?
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StagnantSoul

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Re: Coins
« Reply #1 on: September 30, 2014, 08:35:02 pm »

Sell to a caravan. Buy back in however numerous stacks you want.
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Cabbagetroll

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Re: Coins
« Reply #2 on: September 30, 2014, 08:36:23 pm »

Sell to a caravan. Buy back in however numerous stacks you want.

So I sell a stack of 500, and I can buy back in stacks of 1?
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StagnantSoul

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Re: Coins
« Reply #3 on: September 30, 2014, 08:38:03 pm »

Yep.
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Cabbagetroll

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Re: Coins
« Reply #4 on: September 30, 2014, 08:38:28 pm »

Solid.
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JAFANZ

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Re: Coins
« Reply #5 on: October 02, 2014, 02:10:17 am »

Stockpiling them on a bridge, then retracting or raising it should still work (think "Coinstar Danger Room"), & also be cheaper.
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Nameless Archon

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Re: Coins
« Reply #6 on: October 02, 2014, 08:32:21 am »

Stockpiling them on a bridge, then retracting or raising it should still work (think "Coinstar Danger Room"), & also be cheaper.
Does that separate the stacks, or just fling the stacks around?
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slothen

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Re: Coins
« Reply #7 on: October 02, 2014, 08:35:26 am »

my mayor is mandating coins :(
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StagnantSoul

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Re: Coins
« Reply #8 on: October 02, 2014, 09:04:26 am »

One stack should be enough for the mandate I think. That's 500 coins. Also, the bridge just flings them into a lot of mess.
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fractalman

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Re: Coins
« Reply #9 on: October 02, 2014, 02:58:35 pm »

The only real reason to split a coin stack is if you're exploiting them for infinite metal. otherwise it leaves a laggy mess for no good reason.
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This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
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elpreda

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Re: Coins
« Reply #10 on: October 03, 2014, 03:25:55 am »

The easiest way to split coins reliably is to build a second trade depot when traders arrive, bring your coins there and use a macro to offer them one by one then forbid that depot. When traders leave you have your own pile of individually stacked candy coins ready to be processed into all the warhammers and socks you could ever want.
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jcochran

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Re: Coins
« Reply #11 on: October 03, 2014, 10:25:41 am »

Do the stack splitting by selling and buying from the caravan. With the use of macros, it can be fairly fast and efficient.

1. Split into stacks of 100 by selling to the caravan 4 times with 100 coins from each stack you have.
2. Buy the stacks of 100 from the caravan using your goods.
3. Pop out of the trade window and mark the just purchased stacks for trade.

4. Do 1 through 3 again, selling off stacks of 20.
5. Do 1 through 3 again, selling off stacks of 5.
6. Do 1 through 3 again, selling off stacks of 1.

You can reduce the amount of goods you use to buy back your own coins by buying back the stacks of coins you just sold with the stacks of coins you're about to sell plus  bit of junk. But frankly, that just seems to be more complicated than it needs to be. For instance to split a single stack of 500 coins.

1. Trade 100 coins to the caravan in exchange for stuff you want.
2. Trade 100 coins to the caravan plus enough junk for the caravan to make a suitable profit in exchange for 100 coins.
3. Trade 100 coins to the caravan plus enough junk for the caravan to make a suitable profit in exchange for 100 coins.
4. Trade 100 coins to the caravan plus enough junk for the caravan to make a suitable profit in exchange for 100 coins.
5. Trade enough junk for the caravan to make a suitable profit in exchange for 100 coins.
Leave the trade window, mark the stacks of coins at the depot for trade. Rinse, lather, repeat with smaller and smaller stacks of coins until finished.
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Larix

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Re: Coins
« Reply #12 on: October 03, 2014, 11:06:14 am »

Stacks are treated as a single item by the game. You can't split them by bridge and a mandate calls for n stacks of coins. Which is utterly trivial - it costs one bar per stack and a full stack can be molten down in a single job and gives the bar back (should actually be 1,1 bars). Coins are about the easiest mandates to fulfill. They're struck without quality, too, so no risk of hurt feelings over recycling them and no export value lost - as no-quality goods, there's no point to actually exporting them.

The whole point of jumping through hoops with coin trading is to cheat up extra metal, and you can do that faster by making and melting chain leggings or large trap components; and if the 1,1 return thing still exists, you can also do it at about the same speed by just making and melting a single coin stack over and over.
« Last Edit: October 03, 2014, 12:10:04 pm by Larix »
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fractalman

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Re: Coins
« Reply #13 on: October 03, 2014, 12:46:10 pm »

Stacks are treated as a single item by the game. You can't split them by bridge and a mandate calls for n stacks of coins. Which is utterly trivial - it costs one bar per stack and a full stack can be molten down in a single job and gives the bar back (should actually be 1,1 bars). Coins are about the easiest mandates to fulfill. They're struck without quality, too, so no risk of hurt feelings over recycling them and no export value lost - as no-quality goods, there's no point to actually exporting them.

The whole point of jumping through hoops with coin trading is to cheat up extra metal, and you can do that faster by making and melting chain leggings or large trap components; and if the 1,1 return thing still exists, you can also do it at about the same speed by just making and melting a single coin stack over and over.

It's 1.1 per stack?
Forgot about that. I usually see coin-splitting in the context of adamant.
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This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"