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Author Topic: Migrants arrive in Miserable state  (Read 3255 times)

Janbure

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Re: Migrants arrive in Miserable state
« Reply #15 on: September 28, 2014, 07:13:42 am »

So, after 5 different worlds and around 20 years of playtime I can further discuss the new trend on fortress life introduced in 40.x
All worlds followed the same pattern, I've chosen a civilization and founded a fort, after a couple of years one of my dwarf became king because all your other settlement succumbed to invaders, eventually a cat dies and the fortress spiral in tantrum. From that point onward every other expedition belonging to the same civ last less than a year because of crazy migrants.
I switch civilization and the pattern repeat, by the time I get to the thirth-forth all of them are overrun by goblin/elves.
Now aside from the matter of playability, witch I consider important because I don't like this trend but I imagine that is all still in the making and that other people may differer, as already shown in the comments in this thread, there are other things that puzzle me.

1)The meaning behind one of your dorf being promoted king is that mountain-homes fell and the former king died, so why don't the settlement turn into the capital?
2)Why do you still get the caravan and the liaison if said capital does not exist anymore?
3)Why the dwarfs in lost cities are hostile if you try to claim the fortress back?
4)While you will always get miserable migrants from a fallen civ(no active settlements on the embark map) if one of yours fortress crumbled during player control(and someone survived), you will not get them if you start a fortress with a civilization that you never had control of but it has also fallen. That seems like a contradiction to me because they should be just as miserable as mine, or that in computer generated/controlled fortress sadness do fade with time, unlike for dwarfs from player generated fortress.

I'm also curious to know if I'm unlucky or that happens to everyone.
« Last Edit: September 28, 2014, 07:15:56 am by Janbure »
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Mentalpatient87

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Re: Migrants arrive in Miserable state
« Reply #16 on: September 28, 2014, 10:30:11 am »

This is why I don't leave a fortress until everyone is dead.
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Whoever appeals to the law against his fellow dwarf is either a fool or a coward. Whoever can not take care of themself without that law is both. For a wounded dwarf shall say to his assailant, "If I live, I will kill you. If I die, you are forgiven." Such is the rule of honor.

Tacomagic

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Re: Migrants arrive in Miserable state
« Reply #17 on: September 28, 2014, 11:12:52 am »

I'm also curious to know if I'm unlucky or that happens to everyone.

How many years are you setting for history?  I see these problems a lot if I let history go too long.  Shorter histories tend to be a little more playable right now.  I keep it 200 years or less, personally.

A lot of these issues stem from simulated battles not being implemented yet.  Currently any attack is successful, so more aggressive civs (goblins) tend to just bowl everyone else over because they launch more attacks.
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Janbure

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Re: Migrants arrive in Miserable state
« Reply #18 on: September 28, 2014, 01:43:13 pm »

I'm also curious to know if I'm unlucky or that happens to everyone.

How many years are you setting for history?  I see these problems a lot if I let history go too long.  Shorter histories tend to be a little more playable right now.  I keep it 200 years or less, personally.

A lot of these issues stem from simulated battles not being implemented yet.  Currently any attack is successful, so more aggressive civs (goblins) tend to just bowl everyone else over because they launch more attacks.

I've always created the worlds with the minimum lenght of history, by year 20 60-80% of the dwarven civilizations were dead.
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MDFification

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Re: Migrants arrive in Miserable state
« Reply #19 on: September 28, 2014, 02:06:30 pm »

I'm also curious to know if I'm unlucky or that happens to everyone.

How many years are you setting for history?  I see these problems a lot if I let history go too long.  Shorter histories tend to be a little more playable right now.  I keep it 200 years or less, personally.

A lot of these issues stem from simulated battles not being implemented yet.  Currently any attack is successful, so more aggressive civs (goblins) tend to just bowl everyone else over because they launch more attacks.

I've always created the worlds with the minimum length of history, by year 20 60-80% of the dwarven civilizations were dead.

There's your problem then. The majority of the sites in the civ have not been established at that point, and since due to bugs every invasion ends in success ATM that means it doesn't take long for your civ to be conquered.
Try generating longer history worlds and you'll find you have a lot more time before your civ gets entirely conquered; far more than enough time to become the capital. In fact I generally find myself getting bored and retiring before I'm the last fort of my civ.
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khearn

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Re: Migrants arrive in Miserable state
« Reply #20 on: September 28, 2014, 04:30:25 pm »

This is why I don't leave a fortress until everyone is dead.
You have an, um, interesting management philosophy.

To the OP: Having your bug marked as a duplicate doesn't mean that they don't think it's a bug. It means that someone else already opened a bug for the same problem.

   Keith
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

grody311

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Re: Migrants arrive in Miserable state
« Reply #21 on: September 28, 2014, 11:21:35 pm »

To the OP: Having your bug marked as a duplicate doesn't mean that they don't think it's a bug. It means that someone else already opened a bug for the same problem.

   Keith

Why did it take 20 replies before someone actually addressed the OP's concern O.o
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Janbure

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Re: Migrants arrive in Miserable state
« Reply #22 on: September 29, 2014, 05:01:13 am »

This is why I don't leave a fortress until everyone is dead.
You have an, um, interesting management philosophy.

To the OP: Having your bug marked as a duplicate doesn't mean that they don't think it's a bug. It means that someone else already opened a bug for the same problem.

   Keith

My concern came from misreading the relationship between the two reports(mine and the original) and I believed them to be unrelated.

I'm also curious to know if I'm unlucky or that happens to everyone.

How many years are you setting for history?  I see these problems a lot if I let history go too long.  Shorter histories tend to be a little more playable right now.  I keep it 200 years or less, personally.

A lot of these issues stem from simulated battles not being implemented yet.  Currently any attack is successful, so more aggressive civs (goblins) tend to just bowl everyone else over because they launch more attacks.

I've always created the worlds with the minimum length of history, by year 20 60-80% of the dwarven civilizations were dead.

There's your problem then. The majority of the sites in the civ have not been established at that point, and since due to bugs every invasion ends in success ATM that means it doesn't take long for your civ to be conquered.
Try generating longer history worlds and you'll find you have a lot more time before your civ gets entirely conquered; far more than enough time to become the capital. In fact I generally find myself getting bored and retiring before I'm the last fort of my civ.

I'm experiencing severe performance issue and I've been told that keeping history short will help it.
I will try with an older world next time.
« Last Edit: September 29, 2014, 05:08:15 am by Janbure »
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