Oh hey, I was thinking about making a post somewhat related to Destiny recently, although less about the game.
Game-related stuff first - it's a good concept and has a nice depth of lore and background, plus it's a good enough FPS (coming from someone whose last-played FPS was... Half-Life 2 Ep2 I think? Or maybe Borderlands, but I don't tend to think of Borderlands as an FPS).
Unfortunately it has a few rough edges; like the fact that although there's a good amount of lore and backstory, none of it is ever mentioned in game and the only way to view the 'grimoire cards' is externally via Bungie's site. Or the fact that both the PvE and PvP sides have a fairly limited amount of content (PvP gamemodes, in particular, baffle me - there may be five modes but you can't access them all, as they rotate seemingly without reason... except for that one mode that's always there). And the communication issue (why do we have emotes, yet not even a basic text chat, nor a voice chat solution - yet).
I think the aim with Destiny was more to go for the 'MMO-style' path, which seems odd considering the lack of social interaction (clans are handled entirely out of game, which has caused some complaints and confusion, although bizarrely as I recall from my World of Warcraft days, most of their guilds were handled externally, even though the creation/inviting was done ingame - so culling the feature from the game and putting it elsewhere seems a logical extension, from that viewpoint). If so, then this should be viewed as their launch - most any MMO I can recall had a rocky launch with limited content, so if you have doubts about Destiny - or want to play it as anything other than a short-term FPS - then you may want to hold off and see if it does pull through. Whilst it certainly has potential, so did other games. I seem to recall a game called 'Hellgate: London' which had potential... a Diablo-esque FPS loot-fest from the makers of the original Diablo? So potential only works if you can make it a reality. (And that game, btw, is still in one of my storage boxes, with less play time clocked than I had on any of the three Diablo games)
I've enjoyed the time I've spent on the game so far, though, but it does feel a bit empty now that I've completed the story... the expectation of grinding for loot doesn't make sense with the smooth nature of the progression up to the story's end, then suddenly it's 'go farm strikes for gear' - except that because loot is completely random, your best bet is using the 'marks' - which are capped per week anyway. Hmm.
(Apologies for the lengthy parenthetical comments, I tend to go off on tangents quite often.)
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All that said, there was a post I was going to make which was sort of related, and provides a sort-of corner case counterpoint to the communication issue.
For the last... five years or so, I think? - I haven't played any sort of multiplayer games at all (Dark Souls doesn't count as the multiplayer there is somewhat odd), as following on from quitting WoW for about the third time or so, I had a series of rather unfortunate things happen that made me basically want to not have anything to do with people at all. Coupled with working in a 'customer service' environment, I don't really have much desire to spend the little free time I do have with people I don't like (which is to say most of them).
Also it doesn't help that this has meant that I'm a teensy bit out of practice with things like multiplayer gaming - the last 'PvP' type FPS I played was Team Fortress 2, before it had hats (which would make it about 8 years ago I think?) I was pretty terrible at that too, but I could always stick a medigun in the right direction if needed.
So picking up Destiny as an impulse buy (don't do that btw), I've poked a little bit into the game's PvP side. Started doing the 'Rumble' type when it was available (this is why the rotation of modes annoys me), because in a deathmatch type game where there are no teams, there's noone to complain that you're bringing the side down. First match I think I scored one kill in about 10 minutes.
After a little while of not seeing this pop up again, I thought I'd try out the 'Control' game type. Pretty much a normal team deathmatch but with three 'control points' that you can capture to boost the value of kills, as well as giving a little score bump. The main defining reason for giving it a try? No team voice chat so that I don't have to have other people telling me how bad I am (as I already know that much).
And after a couple of matches I found something odd - somehow I'd gotten up to the top of the scoreboard. We still lost, but I'd topped my team. And a little later I managed to be on a team that won, too.
So, the 'tldr' version - I can see the massive problems with the lack of communication in the game, but for someone in my (admittedly probably quite rare) situation, it's actually quite helpful. Who knows, I might even get back some more of my confidence one day and try doing the strikes with others? Maybe.