I've decided that I will add to this thread instead of just making a new one every time I come across an issue.
-- Issue list --
* Door linking now requires a dwarf to enter the tile with the door (complicates water supply creation)
* Mass pitting gets messed up (a fighting turn can be put in between removal from cage and descent down hole)
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Working on getting my hospital set up, but I keep running into that message. It looks like the issue might be with the door access, since there is no mechinism on its T-menu (and the lever only has its base mechinism). The door is marked as forbidden, no-pets. It is dangerous to change that setting...
(no, there is no reason why I have it marked as Internal; neither choice works)
There is a path to that square just south of the door; this is confirmed by marking the tile just south of
that for fortifications, and the job being accepted and given to somebody.
I know that this sort of setup used to work fine back on 0.34.11, I suspect that the fix for standing-on-the-tile-to-build-something
might be having side effects (my memory of the issue, as present in my binary-patched 0.34.11, is that it triggers if someone gets to the location from a ramp).
Quick edit: Just dug a passage over to the door (without breaching the water), floored over the stairs, and reissued the link job (canceled the old one, and made it again). Still getting Could not find path errors.
path fail: dwarf,Link a Building to Trigger,77,71,101 -> 110,96,80: Id #3301:Path Goal Seek Target for Mechanism:Station Mill Building at 90,92,10