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Author Topic: Increasing siege frequency/difficulty  (Read 687 times)

Anonemoose

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Increasing siege frequency/difficulty
« on: May 09, 2008, 08:19:00 pm »

Is there any way to increase the number of times I'll be sieged and the number of creatures involved in said siege?

My apologies if this question has been asked to death.

Also, is it at all possible to hide a square behind a wall? For instance, before you mine behind a wall, all you see is a black void. How can I replicate that if I replace my walls with X material?

Thanks for your time.

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Derakon

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Re: Increasing siege frequency/difficulty
« Reply #1 on: May 09, 2008, 09:27:00 pm »

You can't un-see something once you've seen it. It'll be there destroying your symmetry for the rest of time.

As for sieges, you can remove the BABYSNATCHER flag from goblins, which causes every ambush and babysnatcher to be a siege instead. They'll generally start in winter of your first year or spring of your second, and they get larger very rapidly (my third siege on such a map was in summer of the second year and had over 40 goblins).

I believe you'll have to make a new world for this to work, though.

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Anonemoose

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Re: Increasing siege frequency/difficulty
« Reply #2 on: May 09, 2008, 10:00:00 pm »

Bah, humbug. Thanks for the replies!
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Jay

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Re: Increasing siege frequency/difficulty
« Reply #3 on: May 09, 2008, 11:24:00 pm »

Replies?  I count one.  Reply is more accurate.
But anyway, yeah, he pretty much drove that nail in with one strike of the hammer.  Not much else to add.
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kaypy

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Re: Increasing siege frequency/difficulty
« Reply #4 on: May 10, 2008, 10:22:00 am »

quote:
Also, is it at all possible to hide a square behind a wall?

If you are willing to 'cheat' you could dig up one of the tile editing utilities floating around and flip the hidden bit on tiles as needed.
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Anonemoose

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Re: Increasing siege frequency/difficulty
« Reply #5 on: May 10, 2008, 11:01:00 am »

Well, I count three now.

Is it at all possible to edit numerous tiles at the same time, or do I have to do it one at a time through Tweak?

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Devath

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Re: Increasing siege frequency/difficulty
« Reply #6 on: May 10, 2008, 07:57:00 pm »

one at a time as far as I know
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

kaypy

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Re: Increasing siege frequency/difficulty
« Reply #7 on: May 10, 2008, 09:33:00 pm »

If you use the tile modifier that comes with dwarf companion you can specify a range, but its kind of fiddly., because you have to specify *everything* you want set about that tile.

I wound up making a tweaked version with

code:

      n = dbg.getMapInfo(x,y,z)
      if n==None:
         print "%d/%d/%d unallocated" % (x,y,z)
      else:
         hidden = n[1] | 512
         print "editing %.2d/%.2d/%.2d" % (x,y,z)
         dbg.setMapInfo(x,y,z,n[0],hidden,n[2])


in the inner loop, which checks the current tile and sets the hidden bit automatically...
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