I recently bought the book and one of the other manuals, Dragons & Gods, from a shop that opened up near my college. Anyone want to play a game of it?
There are character sheets hereFor those without books, if the following is given, I'll fill out everything I can and provide you a list of classes you qualify for. If you want more information on an area, ask.
Player Race. Player races are Humans, Elves, Dwarves, Gnomes,
Giants (Don't have stats), Goblins, Hob-Goblins, Kobolds, Orcs, Ogres, Troglodytes, Trolls, Wolfen & Coyles, and Changelings.
Alignment. Listed in
prior post.
Stats. I need 8 3d6 rolls with what they are assigned to.
(optional) Insanity. Roll 2d100. 3d100 if between 31 and 40. 1d100 if roll is between 0 and 10, 21-30, or 61-80.
(optional) Background Rolls. Roll one d100 for each desired category of the following, Birth Order (first, second, last, first of twins, illegitimate, etc) Weight, Height, Age, Disposition, Environment you grew up in, Land of Origin, Social or Family Background, and/or Racial Hostilities.
Couple of the more interesting things I have seen so far:Armor and other inanimate objects have their own health that you have to wear through before you can destroy the object, and, in the case of armor, reach the target's health.
Alignment chart is different. Rather than good-neutral-evil, it is good-selfish-evil, each with subcategories rather than a lawful-neutral-chaotic. Reason for this is, quoted from the book:
Quote
First of all, there is no such thing as an absolute or true neutral. All people tend toward good, evil, or self-gratification. An absolute true neutral could not make a decision, go on an adventure, kill, or take any action of any kind without leaning toward good, evil, or self-gratification. It is humanly impossible and is, therefore, eliminated in the context of the game.
The good alignments are principled (ex. "Boy Scout" that would break laws only if situations are desparate) and scrupulous (ex. Clint Eastwood style hero). Selfish alignments are Unprincipled (ex. Han Solo) and Anarchist (ex. insurgent, con-man, gambler, and high-roller mix). Evil alignments are Miscreant (similar to anarchist, but takes it one step further by betraying a friend if it serves needs and taking pleasure from torture and will lie and cheat even if unnecessary), Aberrant (honor among thieves is true for these people), and Diabolic (megalomanics, serial killers, etc. Interestingly, Aberrants hate these types more than good aligned people)
Random Insanity Table, Random Phobia Table w/ Phobia Panic, Neurosis Table, Psychosis Table, Affective Disorders Table, and Random Obsession Tables.
Rolling for effects of drugs and disposition while intoxicated.
Lots of Mystic Symbols
5 step combat: Determine Initiative through rolls, Attacker Rolls Strike to see if attack hits, Defender may Parry, Dodge, or Entangle to stop the attack (dodging or entangling causes a loss of 1 attack/round, parry only costs 1 attack/round if character has no hand to hand training), Attacker rolls damage, Defender may attempt to roll with Impact/Punch to reduce damage (only with impact style weapons. Costs 1 attack/round. Success reduces damage by 1/2).
Reviews of the System:http://www.rpg.net/reviews/archive/classic/rev_478.phtmlhttp://www.amazon.com/Palladium-Books-Presents-Fantasy-Role-Playing/product-reviews/0916211916/ref=cm_cr_pr_top_link_1?ie=UTF8&showViewpoints=0&sortBy=byRankDescending