So, DF 40.11 is out. While we wait for the essential mods to be updated, I thought I'd introduce an idea I had for practicality checking and fine-tuning.
The idea is to switch between dungeon building and adventurer playing. One player runs a fortress and captures a Forbidden Beast he then releases it inside a maze, arena or whatever and retires the fortress. The next player plays an adventurer with the aim of entering and subduing that beast. If he succeeds, he retires his adventurer to a world-gen village somewhere and runs his own fortress where he seeks to capture a Forbidden Beast.
The first thing that concerns me is that it's not going to be much fun if the Forbidden Beast just walks away between fortress retirement and the adventurer turning up. Can FBs break bridges or walk through walls while the fortress isn't being player run? For that matter, can levers linked to bridges or floodgates in dwarf fortress mode be used by adventurers in adventure mode?
Sub-points:
* I don't want the fortress portion to take forever, so I think temporary ease-of-play cheats should be allowed for the fortress playing part. Such as letting dwarves walk 5 times faster and turning off invasions when they are inconvenient. Any such settings / cheats should be turned back before retiring the fortress.
* For ease of adventurer travel I intend to use a 'gentle slope' worldgen.
* From FPS concerns I intend to use a small world (65x65) and recommend fortress areas be between 3x3 and 4x4. Low-ish population limits in the init file may also be a good idea.
* Unretiring world-gen fortresses is absolutely fine with me.
* There may be stability issues with using the same location more than once. So I suggest not retiring your adventurer in fortresses and not attempting to unretire a fortress previously used by a player.
* Including traps and extra monster mobs is fine with me.
* Including 'treasure chests' for visiting adventurers is fine with me too.
* I suggest seasonal save backups be kept in case of buggy saves or other problems.
* I use Phoebus' Graphic Set, so would prefer that be the default for save exchanging (although I understand it is possible to switch with some effort?)