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Author Topic: Fallout Fan Theories.  (Read 13123 times)

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Re: Fallout Fan Theories.
« Reply #60 on: September 04, 2014, 06:25:34 am »

Quote
oh wait, there Dr. Who telephone box.

Ehh I liked that joke. Matched the tone.

I had no problem with the random "luck 10" style encounters in the game. Wait, there is the bridge from Monty Python and you defeat the bridge keeper the same way!

I specifically remember one guy who says "What do you want?" and you can say "A doughnut" and he responds "Get the fuck out of my face." and the conversation ends. You can talk to him again, just like any NPC, and have the same exact conversation, just like any NPC, only the second time instead of "get out of my face" he says "it wasn't funny the first time" and attacks you. MEANWHILE everyone else in the game has the same conversation with  you 100 times.

The game poked fun at itself, that was the theme. Or one of the themes.

Anyways, my first intro to fallout fan fiction was a long time ago, when Fallout 2 came out and it came to light that the vaults were social experiments. I remember one vault was all males and 1 female (bad luck) and one vault was all female and one male (good luck). One vault only had cowboy moves for entertainment or some such.

My fallout theories mostly revolved around this. That one vault (11?) that was previously mentioned with the kill one person thing really did an awesome job of kicking those thoughts back up for me. How did the westerns vault turn out? And didn't the enclave have more to monitor than just some dumbass oil derrik off the cali coast? What sort of information did they collect?

I also always wanted to see how a Fallout:Negative Karma turned out. Remember NCR is founded by Tandi, that nameless chick you resuce from the Razors in Fallout one (how do I remember this shit?) What if you killed her? What than? No NCR? Do the Razors take over?

Majestic7

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Re: Fallout Fan Theories.
« Reply #61 on: September 04, 2014, 07:17:24 am »

Penny Arcade had strips about other experimental vaults, if you are interested.

Plus the survivor from Vault 11 might be in the game. There was a theory
Spoiler (click to show/hide)
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a1s

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Re: Fallout Fan Theories.
« Reply #62 on: September 04, 2014, 07:51:00 am »

I also always wanted to see how a Fallout:Negative Karma turned out. Remember NCR is founded by Tandi, that nameless chick you resuce from the Razors in Fallout one (how do I remember this shit?) What if you killed her? What than? No NCR? Do the Razors take over?
Yes and no. Someone takes over, maybe the Razors, maybe someone else. Once bullets and food start running out, someone will have to start making them, and if Razors keep taking it all, whoever that was won't make more. Eventually, whoever is in charge figures out they can get more out of a 'protection' business model then out of raiding people. Next thing you know there's a military-political complex, which slowly grows into a military-industrial one. By 2241 there is an NCR, only the uniforms are blue, and the R stands for Razors (the C stands for "Confederation" I guess...)
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Re: Fallout Fan Theories.
« Reply #63 on: September 04, 2014, 08:08:55 am »

I remember really enjoying the 3d environments in Fallout 3.  I thought they nailed their portrayal of ghouls and the post apocalyptic scenery of DC was solid.
FO3's portrayal of ghouls is abysmal. Feral ghouls didn't even exist in the universe until Bethesda made them up. Pre-FO3, the few ghouls that went crazy had some pretty good reasons to, like being forced to wander the desert for months on end. Post-FO3, ghouls turn into deformed zombies inconsistently and for no reason at all.

Basically Fallout 3 is an amalgamation of excuses to make enemies that shouldn't be mindless enemies... into mindless enemies.

Yeah that's true.  I should have clarified a little better.  I was thinking more visually how they looked.  The Feral Ghouls in FO3 were pretty nonsensical.  Much like EVERY super mutant being unintelligent and wild.  At least every one I can remember.

As for Fallout 1/2 stories being disjointed and the games deeply flawed:  Yeah you're right.  Those games are products of a tumultuous time at Interplay.  Fortunately we have the released Fallout Bibles to fill in many of the gaps and we can use those as a guide when evaluating other creators' continuations of the story line.
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Mictlantecuhtli

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Re: Fallout Fan Theories.
« Reply #64 on: September 04, 2014, 09:12:52 am »

It restored the ecosystem of DC...

Something we never even saw the GECK do (which is honestly one of the most annoying things about the series... To the extent where my theory is that the GECKs don't work)

Something that could be mass produced rather then through a mass distillery. It could have far reaching concequences.

New Vegas? Ehhhh... we all know they are all going to be defeated by the next villain to come along.

If there were more GECKs the world would've been better off. Terraforming is no small boon.

Quote
Though the GECK may not have been the holy cure-all the tribal inhabitants of Arroyo believed it to be, in the right hands it was a very useful piece of pre-War technology that could help establish a viable new community in the post-nuclear wastelands. Alternately it was indeed a miraculous device, capable of terraforming the Wasteland into something far more. Either way, after the destruction of the Enclave Oil Rig, the dwellers of Vault 13 rescued from the Oil Rig used it to rebuild Arroyo

FO3 May be junk but GECKs weren't their made up macguffin. It's directly stated in FO2 that the GECK is the reason for New Arroyo's creation.

ITT: FO3 Messes up perceptions of FO lore.


Of course, this is all ignoring the fact that there was no such thing as an 'east coast' as envisioned in the original FO3 story. Anywhere considered strategic was nuked to charcoal, see: LA. Definitely no random offshoot BoS and Enclave groups, especially too highly radiated to even consider living in or near. But hey, new environment that they can't directly mess up canon. Imagine if FO3 was just a retelling of the old story. It would have no redeeming value, atleast in my eyes.
« Last Edit: September 04, 2014, 09:18:31 am by Mictlantecuhtli »
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Re: Fallout Fan Theories.
« Reply #65 on: September 04, 2014, 11:00:27 am »

I liked the scenery and overall look of things in fallout 3 more then I did in fallout new vegas (I felt new vegas added a weird yellow film over everything in a lot of places, and the fallout 3 world felt a bit larger to me), but lore wise, yea, it didn't really feel like a part of fallout canon.
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Iceblaster

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Re: Fallout Fan Theories.
« Reply #66 on: September 04, 2014, 11:57:41 am »

I like both games.

Only thing that I don't like about FO3, is that in theory, you don't need to leave the south east corner until the enclave base and/or vault 83.

If only because that's the most populous area :P

Virtz

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Re: Fallout Fan Theories.
« Reply #67 on: September 04, 2014, 01:09:42 pm »

FO1 and 2, hold a near and dear place in my heart. They are also, good games in their own right, but they aren't a perfect game. They had lots and lots and lots and lots and lots and lots and lots and lots and lots and lots of flaws. So many flaws that audiences of today, wouldn't stand for. And lets not forget the Bugs, so many bugs, lots and lots and lots ... of bugs and typos. So many that the game, would be decried instantly.
(...)
Oh man, did I get stuck in the conversation loop and end up having to buy Sullik again, even though hes in my Party. Whats that Sullik your Daughter/Sister is captured? That sounds like a great sub plot... oh its not in the game. Well lets just go explore FO San Fransico... oh most of the content was cut from here too.
Just so you know, Fallout 1 was initially a side-project made out of passion that only later became something done by a proper team. Fallout 2 was even more of a development joke, as it was put together in less than a year after FO1 was released. And yet they've still got less bugs than a post-Morrowind TES game.

Nobody's saying they're perfect. Just better than the lazily and sloppily rehashed shit that is FO3.

FO1 and 2 couldn't really decide if on its Tone or its Theme. Just an arbitrary starting point. Pretty much every facet of the game, is either broken, or incomplete. Its own story from the original two games barely make any sense. Srsly, you can defeat the last boss in FO2 with your severed mutated big toe. But hey, lets talk about creepy Vault Socio experiments because we're super cereal sci fi, oh wait, there Dr. Who telephone box. What time period is FO1 and 2 really a parody of anyway? You can't quite nail that down either... Oh sure, its lore has nailed it down, but what presented in FO1 and FO 2 is nebulous.
Because all fiction is 100% serious or 100% comedy? Fallout 2 they went off the rails with tribals, 30s gangland New Reno and kung-fu town San Francisco, but Fallout 1 had a pretty consistent tone, save for the fourth-wall breaking easter eggs (and it blows my mind that you would take easter eggs as a representation of tone or story). I would argue about the story, but you've said nothing of it besides "boss easy", so I all I can say is FO3's level scaling makes it possible for you to beat the end boss at level 1.

But hey, that game world is bigger then FO3 and FO:NV, wait its not... if you actually consider the area you actually walk around your characters on then FO1 and FO2 game world, are extraordinarily tiny. They dont even really qualify as an open world. Especially not with games like Elder Scrolls 3. But hey, FO1 and 2 has a car! That you dont do really do anything with at all! You just got kinda faster on the very plain, barely detailed overworld map. At least Final Fantasy games on the Consoles, were using the fancy Mode 7, to give its overview world some interesting character, and AND it let you drive the fucking air ship. Not with Fo1 and 2, just a fucking dot, that moved faster. That car was fucking magical too, it went over all the terrains.  Is that a crappy (even in its time) depiction of mountains? Fuck it. I'm a car that sits very low to the ground. I can handle those off road conditions, even though my car was meant for city driving.
When people mention world size when comparing FO1/2 and 3, they pretty obviously mean scale. If you decided to go for a walk between two cities, you'd be in for a lot of sight-seeing of FUCKING NOTHING. A live-scale world is a whole lot of nothing, and the world map view and cut-off towns were more effective at conveying that than FO3's theme-park towns with no room left to the imagination. A seamless world is either gonna feel fake or be gigantic and boring. Plus seamless world games tend to have quests that really waste your time with long, uneventful, tedious travelling (and FONV is guilty of this as well, unfortunately).

Oh man, what about that the exact same linear progression of character items for both games? Sticking with the 10mm Sub Machine gun, until you get the Plasma Cannon, then do the upgrade for the Plasma Cannon and somewhere there get the Power Armor too and get the upgrade for that as well. Oh sure, the Power Armor, is super fucking rare, and only the Brother Hood of Steel, knows its actual working but those vendors in tents totes know how to a chemical treatment to improve the armor... somehow. Sure you can use different weapons, but you use different weapons not because the game is actually designed for it, but because you get tired of playing the optimal path.
That's not the equipment path I took and it's not because I was looking for a less than optimal one. Though the energy weapons being the top tier weapons makes sense. It ain't exactly balanced (only really regulated by weapon and ammo prices), but neither is reality. Compare that to FO3's shitty system where miniguns are crappy pea-shooters to make up for the firing rate, for the sake of "balance".

And talking about making game based on that? And to modernized it? How? The game is sooo disjointed, that any direction would be alien to the series and therefore make it in some respect dissimilar to FO 1 and 2. Giving the game, any grounding, any direction, any consistent theme or tone would make it dissimilar to the series.
The series was more grounded than FO3, though. And before FO3 was out, they promised it'd be closer to FO1 than FO2 in terms of tone, but it went all out San Francisco level inanity EVERYWHERE. And FONV did a pretty fine job in terms of tone (somewhere between FO1 and FO2), so it's not like it can't be done.
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Neonivek

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Re: Fallout Fan Theories.
« Reply #68 on: September 04, 2014, 02:14:26 pm »

I like both games.

Only thing that I don't like about FO3, is that in theory, you don't need to leave the south east corner until the enclave base and/or vault 83.

If only because that's the most populous area :P

I liked both games too, I just liked FO3 more then New Vegas and I keep hearing people talk about how much better New Vegas "obviously is"

But all I need to do to remember how much I liked FO3 more is... well... In Fallout 3 a random encounter I found was a group of bandits armed with the same weaponry, and a rocket launcher, that they had at the start of the game, except I was so much better at that point it actually became a comparable encounter.

In New Vegas I just ran into 3 enemies who constantly get "leveled up" and they are the same enemies over and over...

That and I still havn't found an interesting vault in New Vegas EXCEPT maybe the diplomacy vault.

If it wasn't for New Vegas DLC I would have been disappointed.
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Sartain

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Re: Fallout Fan Theories.
« Reply #69 on: September 04, 2014, 02:29:59 pm »

Quote
oh wait, there Dr. Who telephone box.

Ehh I liked that joke. Matched the tone.
I also always wanted to see how a Fallout:Negative Karma turned out. Remember NCR is founded by Tandi, that nameless chick you resuce from the Razors in Fallout one (how do I remember this shit?) What if you killed her? What than? No NCR? Do the Razors take over?

Actually, you rescue Tandi from the Khans gang. Razor is, if I remember correctly, the sort-of good guy leader of the Blades gang in the Boneyard/Adytum area (I think?). The place with the Gun Runners (or at least, some gun runners) and the Deathclaws.
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Neonivek

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Re: Fallout Fan Theories.
« Reply #70 on: September 04, 2014, 02:42:03 pm »

Let me see fan theories...

My one theory is in the current time period of fallout people are actually on the verge of outright turning around the effects of the war.

Canada for example actually stands as a sort of super power in the wastes and had methods of mass purification (distilling not the kind seen in FO3).

Things are... actually improving setting wise... a RARE thing in fiction (usually if a world sucks and it isn't fixed in the first installment it sucks FOREVER!)

As well the Fallout universe has what I call mixed technology levels. Which is very common for things as this. It seems though that the major reason for this is because this universe has had a lot of great scientific advances but most of these were never released to the public or were for very private use.

This suggests that the USA at the time of the war was a heavily nationalist and elitist society.

Also I also have a theory that the average person in the fallout universe is naturally radiation resistant... In fact everyone. Probably a result of Nuka-cola.
« Last Edit: September 04, 2014, 02:46:01 pm by Neonivek »
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KingofstarrySkies

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Re: Fallout Fan Theories.
« Reply #71 on: September 04, 2014, 02:53:14 pm »

Let me see fan theories...

My one theory is in the current time period of fallout people are actually on the verge of outright turning around the effects of the war.

Canada for example actually stands as a sort of super power in the wastes and had methods of mass purification (distilling not the kind seen in FO3).

Things are... actually improving setting wise... a RARE thing in fiction (usually if a world sucks and it isn't fixed in the first installment it sucks FOREVER!)

As well the Fallout universe has what I call mixed technology levels. Which is very common for things as this. It seems though that the major reason for this is because this universe has had a lot of great scientific advances but most of these were never released to the public or were for very private use.

This suggests that the USA at the time of the war was a heavily nationalist and elitist society.

Also I also have a theory that the average person in the fallout universe is naturally radiation resistant... In fact everyone. Probably a result of Nuka-cola.
Good old Canada. Purifying the hellish waters of the wasteland, because dammit that's one of the only things that makes people stay here because it makes everything look pretty.
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Mishrak

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Re: Fallout Fan Theories.
« Reply #72 on: September 04, 2014, 03:17:51 pm »

@ Virtz: Great post entirely tbh. 

The series was more grounded than FO3, though. And before FO3 was out, they promised it'd be closer to FO1 than FO2 in terms of tone, but it went all out San Francisco level inanity EVERYWHERE. And FONV did a pretty fine job in terms of tone (somewhere between FO1 and FO2), so it's not like it can't be done.


This.  Bethesda promised over and over again that they'd stay true to the originals.  They only stayed true to the originals in names alone.   This really jaded me to their entire development process.  They were quite content to make Oblivion with guns and profit off of the Fallout name.
« Last Edit: September 04, 2014, 03:20:13 pm by Mishrak »
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Flying Dice

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Re: Fallout Fan Theories.
« Reply #73 on: September 04, 2014, 03:51:29 pm »

I honestly wouldn't have minded 'Oblivion-with-guns' nearly as much if it had been a technically competent shooter/slasher. But they took the same shitty, clunky mechanics that made Oblivion combat boring and same-y, then made it exponentially worse by adding guns. S'why, community patches aside, combat mods are probably the most important thing to get for Bethesda RPGs.

Though frankly I'm shocked that anyone was surprised that FO3 was an INO cash grab.
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