The Witcher and Dwarf fortress are games that have many similarities. They are both medieval fantasy games in which you frequently track down monsters to get a reward.
Alot of features in The Witcher can also be modded into DF such as monster's vulnerability to silver, oils, and so on.
So I decided to make a Witcher mod to DF.
This is my first mod so it will probably not be optimal but I have checked so that the creatures work somewhat atleast in Legends and Arena.
Mod includes most monsters from The Witcher 3 bestiary and you are able to craft oils in fortress mode that work against them.
Known issues-----------------------------
* Crashes when confronting certain creatures (don't know which or why) -- fixed in 1.3
* Some creatures are called "nothing" in Legends. -- fixed in 1.3
* The blood of garkains for example is called "nothing"
Version 1.3
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* Fixed the "nothing" issue by moving the oils, potions, and ingredients from creature files to inorganic files. Apparently creatures spawn even if they don't have a biome.
* Added all the signs I could to the witcher caste. It makes the incredibly powerful in combat so disable at will.
Version 1.2
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* Added the most the potions I could from all the games.
* Added miscellaneous creatures from the third and first game (mula, frightner.. )
Version 1.0
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* Added the more creatures from Thw Witcher 3 bestiary.
* Gave most creatures a biome so they actually appear in the world.
DOWNLOAD:
http://dffd.bay12games.com/file.php?id=13802