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Author Topic: [44.10] Witcher fortress: My first mod  (Read 3062 times)

Oernymn

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[44.10] Witcher fortress: My first mod
« on: May 31, 2018, 09:26:15 am »

The Witcher and Dwarf fortress are games that have many similarities. They are both medieval fantasy games in which you frequently track down monsters to get a reward.
Alot of features in The Witcher can also be modded into DF such as monster's vulnerability to silver, oils, and so on.

So I decided to make a Witcher mod to DF.

This is my first mod so it will probably not be optimal but I have checked so that the creatures work somewhat atleast in Legends and Arena.

Mod includes most monsters from The Witcher 3 bestiary and you are able to craft oils in fortress mode that work against them.

Known issues
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* Crashes when confronting certain creatures (don't know which or why) -- fixed in 1.3
* Some creatures are called "nothing" in Legends. -- fixed in 1.3
* The blood of garkains for example is called "nothing"

Version 1.3
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* Fixed the "nothing" issue by moving the oils, potions, and ingredients from creature files to inorganic files. Apparently creatures spawn even if they don't have a biome.
* Added all the signs I could to the witcher caste. It makes the incredibly powerful in combat so disable at will.


Version 1.2
------------------------------------------------------------
* Added the most the potions I could from all the games.
* Added miscellaneous creatures from the third and first game (mula, frightner.. )

Version 1.0
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* Added the more creatures from Thw Witcher 3 bestiary.
* Gave most creatures a biome so they actually appear in the world. 


DOWNLOAD:
http://dffd.bay12games.com/file.php?id=13802
« Last Edit: July 14, 2018, 12:16:00 pm by Oernymn »
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squamous

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Re: [44.10] Witcher fortress: My first mod
« Reply #1 on: June 01, 2018, 01:25:09 pm »

Seems fun but I recommend uploading here for better exposure: http://dffd.bay12games.com/

Probably the Major Mods category.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

UristVanHelsing

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Re: [44.10] Witcher fortress: My first mod
« Reply #2 on: April 07, 2020, 08:45:47 pm »

This is beautiful and exactly what I've been looking for
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You could always spread it around and paint the floor of your house with the blood of your enemies.
You could very well go for a Christmas themed house, all green and red from blood and vomit. Deck the halls with spilled intestines. Fa la la la la, la la la la!