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Author Topic: k33n's Elves (16x16 character set) version 1.2  (Read 10128 times)

Meph

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Re: k33n's Elves (16x16 character set) version 1.2
« Reply #30 on: January 03, 2014, 11:19:54 pm »

Yeah, Necro.

Saw you active today, saw the link in your signature, had another look. It turns out that you missed quite a few professions. All professions that dont have labors. For example you have Gemcutter and Gemsetter, but you dont have a Jeweler. Or you have siege engineer, siege operator, mechanic and pump operator, but no engineer.

The sprites look really good, but I dont know what happens if you get a jeweler migrant. Maybe he looks like a peasant.
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mensrea

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Re: k33n's Elves (16x16 character set) version 1.2
« Reply #31 on: January 04, 2014, 05:05:33 pm »

These are amazing looking. Do you har a background in spriting?
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k33n

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Re: k33n's Elves (16x16 character set) version 1.2
« Reply #32 on: August 15, 2014, 02:45:09 pm »

Hey, just giving the thread a friendly bump because of the new version of DF. I will probably be tweaking these more because they finally have a reason to be used.
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k33n

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Re: k33n's Elves (16x16 character set) version 1.2
« Reply #33 on: August 15, 2014, 02:51:23 pm »

These are amazing looking. Do you har a background in spriting?

No, this was my first effort.
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hermes

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Re: k33n's Elves (16x16 character set) version 1.2
« Reply #34 on: August 15, 2014, 03:17:26 pm »

Spoiler: Elves hanging out (click to show/hide)

I think I might be an ASCII traitor and keep using these.  Something about just the character models on the ASCII tiles which works well.  Still love these elves, thanks!
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Chevaleresse

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Re: k33n's Elves (16x16 character set) version 1.2
« Reply #35 on: August 23, 2014, 08:23:06 pm »

Mind if I link to this in the OP of my elfmode mod?
http://www.bay12forums.com/smf/index.php?topic=142379.0
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k33n

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Re: k33n's Elves (16x16 character set) version 1.2
« Reply #36 on: August 25, 2014, 01:35:42 pm »

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