Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: My creature uses ASCII instead of the tileset when it dies. How do fix I this?  (Read 514 times)

clownwolf

  • Bay Watcher
    • View Profile

I modified the ironhand humanoid tileset and created custom Aardvark Men tiles. I have tested it and everything works as intended, except that corpses reverts back to the ASCII 'a' when the aardvark man dies. It should technically use the tile from AARDVARK_MAN 5:3 as the corpse tile right?

here's some relevant stuff:

[CREATURE_GRAPHICS:AARDVARK_MAN]
                    [DEFAULT:AARDVARK_MAN:5:3:ADD_COLOR:DEFAULT]
                    [STANDARD:AARDVARK_MAN:3:3:AS_IS:DEFAULT]
                    [BABY:AARDVARK_MAN:7:8:AS_IS:DEFAULT]
                    [CHILD:AARDVARK_MAN:7:8:AS_IS:DEFAULT]
                    [DRUNK:AARDVARK_MAN:3:3:AS_IS:DEFAULT]
                    [GHOST:AARDVARK_MAN:6:3:AS_IS:GHOST]

*Standard, and all the military tiles works as intended. Its just the corpse tile that never appears.
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions

You can't - dead creatures always use the ASCII character, never custom graphics.
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

clownwolf

  • Bay Watcher
    • View Profile

Ok thanks. I like a blend of graphics and ASCII anyway.

Onwards to Adder Men!
Logged

YAHG

  • Bay Watcher
    • View Profile

I don't know how much work you are planning on doing as per specific animal men etc. but cross pollination is a beautiful thing <3 so when your baby is ready make sure to release it into the world :)). I am sure it will make someones experience of DF better :).