I made it so that everyone can have easy access to medium and even large worlds with the right setup for MDF.
I've seen you made an exceptional work balancing and cleaning the mod in all the last versions, and it shows in the GUI
In the next version, if you want, you can use these values as defaults and write in the manual you can safely use them for MDF and for 300 years or so.
What happens with the actual values? The problem is that the "50% megabeasts dead" event happens between 50 and 100 years in the small region\island and a little more on the larger couterparts (large world average is at 100 years), and the way the "check for megabeasts" are right now there's a pretty high chance you end up to the end year with little to no begabeasts left.
Oh and I've adjusted the cavern values to have actual caverns (and more FPS) and not the usual mazes.
I also corrected some of the pregenerated worlds, for example I modified "desert-volcanos" form this:
...to this:
..and everywhere I tested the "end year" wasn't right. Other than that I tried not to touch the pregenerated worlds too much.
This is my profile, feel free to use it:
https://mega.co.nz/#!q0tkhAgJ!IOxx9Axd2FqFpd2RdRi3c5xLm6TAF73udMzxm0hH_CYOther than that maybe you could add another option in your GUI: the "stop when the dead megabeasts percentage reach this value". Its DF default is 80%, but maybe it would be cool to place it at 50% default. That way it's very possible for the player to experience the "world's age" transition form Legends to Heroes himself.
Oh and set the "year to begin the check at 100" as the default, or nothing is going to be checked (even with the actual values and the 80% threshold)
PS:
- I didn't touch the "ALL" profile (I don't know how and if it scales), but it seems it automatically copied the "large island" setup. Feel free to adjust it.
- Didn't touch the pocket worlds.
- GEOMAGIC is the only map that kept crashing on me, there's probably something wrong.
- It took ages to test the large worlds. There are a lot of rejections but it should work sooner or later. the map was so huge that 40 civilizations were too few and hardly meet each other in 300 years. Hence I've set them at 80 (double the amount of the medium region) and placed the end year at 400, but I've not tested it.
(just out of curiosity, take a look at the civs of the large world
)
bye