The more and more I play, the more I realize that spending 2 hours waiting for the baddies to eventually come and then having my defenses fail (or having none at all) is painful
I tried to prepare on my last game. I had a lovely series of traps and moats but the problem was that the levers for those were outside of my burrow so i set the alert, my dorfs go running in but no-one presses the lever on the way in (of course, not their fault but mine)
Next game, I put the lever in the right place but because i put my burrow so far deep in my fortress, by the time anyone got to the burrow to trigger the lever, the bad guys had already got past the point of no return.
So, for my next game I will put a burrow right near the entrance - somewhere temporary that just serves to get them in safely and the doors closed, then release the alert so they are safe behind the walls and will get jobs done and i can handle the invaders
This got my thinking about the whole burrows dynamic. I know that the purpose of a burrow is typically to move dwarfs during a crisis but I wondered if it would serve to micro-manage my dwarves more.
If i want my trader to stay near the depot and not go 5 levels down to have a sleep or a drink - a burrow does this. Just set him up in his own room with drink/food and restrict him there. His supplies will get replenished by dwarves not subject to burrows but he wont leave the area.
Same goes for my doctor/nurse staff. If i just want them to live in the area, just burrow them off.
The principle seems to work well with people that I never want to leave a certain area.
I am even going so far as to create a sweatshop where my dwarves have workshops that are setup with the resources they need, a bed, some food/drink and they just grind out their work for me in these little rooms.
I have even thought about creating outside burrows for my woodcutters.
I make a small underground spot for them to sleep and restrict them to cutting a small piece of wooded area until it is gone, then i move them to the next one, rotating them around. That way if evil strikes, I still give them some security but keep them from shlepping into my fortress all the time with their wood.
With the above I can even shut my doors constantly, taking maybe an annual trip to the wood stockpiles and blitz everyone to just haul wood inside, then shut the doors again.
Would the above ideas work?
Is this a feasible strategy or am I just wasting time?