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Author Topic: WEAPONS BALANCE CHECK  (Read 704 times)

deepspaceprobe9

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WEAPONS BALANCE CHECK
« on: August 15, 2014, 11:36:48 pm »

So I'm working in a mod, and it introduces some new weapons. Please tell me if the weapons are over/underpowered and how to fix them.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_ASCUDGAMILN]
[NAME:ascudgamln:ascudgamln]
[SIZE:10]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:0]
[MINIMUM_SIZE:1000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:25:3000:gore:gores:NO_SUB:5000]
[ATTACK_PREPARE_AND_RECOVER:2:3]

[ITEM_WEAPON:ITEM_WEAPON_HUTHVIR]
[NAME:hűthvír:hűthvír]
[SIZE:400]
[SKILL:SPEAR]
[TWO_HANDED:100000000000000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK:BLUNT:20000:4000:bash:bashes:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:2:2]

[ITEM_WEAPON:ITEM_WEAPON_HAMMER]
[NAME:hammer:hammers]
[SIZE:200]
[SKILL:HAMMER]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:2]
[ATTACK:BLUNT:5:100:smash:smashes:NO_SUB:3250]
[ATTACK_PREPARE_AND_RECOVER:3:4]

[ITEM_WEAPON:ITEM_WEAPON_SWORD_RIDER]
[NAME:rider sword:rider swords]
[SIZE:700]
[SKILL:SWORD]
[TWO_HANDED:57500]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:60000:6000:slap:slaps:flat:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

SOME NOTES: The ascudgamln is sort of like spikes implanted in the knuckles. The huthvír is a staff-type weapon with short sword blades on either end, the attack speed is to make up for a lack of shield.
« Last Edit: August 16, 2014, 01:54:21 am by deepspaceprobe9 »
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Chevaleresse

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Re: WEAPONS BALANCE CHECK
« Reply #1 on: August 16, 2014, 01:21:08 am »

ascűdgamln will swing way too fast, faster than fists and kicks iirc. That's my first note, other than that I'm unfamiliar with weapon modding.
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Urist Da Vinci

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Re: WEAPONS BALANCE CHECK
« Reply #2 on: August 16, 2014, 01:37:33 am »

The punching one is OP due to being 10x as fast as a punch, 2x as fast as a whip, and has too small a contact area (use 20-25 for hands). It will chip things like a whip.

The staff blade thing is probably OP due to having a massive speed and short attack/recover times. People will be able to attack rapidly with one of those.

deepspaceprobe9

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Re: WEAPONS BALANCE CHECK
« Reply #3 on: August 16, 2014, 01:54:58 am »

I've updated the original post, hows it looking now?
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deepspaceprobe9

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Re: WEAPONS BALANCE CHECK
« Reply #4 on: August 16, 2014, 01:56:46 am »

Also, the faster than average attack speed is the point with the staff, it's to compensate for not having a shield
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