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Author Topic: Reclaiming Player forts (and the associated)  (Read 950 times)

therahedwig

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Reclaiming Player forts (and the associated)
« on: August 12, 2014, 05:34:26 am »

Some things I noticed when reclaiming my Player Fort(after leaving them alone for two weeks to check the legends):

1) My Dwarves had completed tasks in the manager by themselves. (Specifically, I left with a order for clay gathering, and when I returned, they had collected clay.
2) They cancelled constructions that they were not able to make.(like the mechanic's workshop.)
3) They assigned nobles themselves. I left without assigning a hammerer, when I returned, I had a hammerer.
4) I had dug around an aquifer, not touching 'damp rock', when I returned, the area had been flooded. (Maybe the aquifer moved?)
5) All my dwarves lost some clothes, mostly hoods, resulting in a cloth stockpile filled with random foreign clothes.
6) All animals had been de-pastured.
7) The ravens that had become stuck became destuck.

Now obviously, this hasn't been confirmed proper, and we need to do science:
*Will dwarves construct all walls if you leave them alone for a few weeks?
*Will Military keep on training as you are away?
*What about caravan trading?
*And what about the sods in the hospital?
*Do migrants arrive/babies get born in away time?
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Repseki

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Re: Reclaiming Player forts (and the associated)
« Reply #1 on: August 12, 2014, 09:34:46 am »

I'm pretty sure most Dwarves just loiter in their bedroom, if they have one, since that is where they seem to be when you un-retire (assuming you mean un-retire instead of reclaiming an abandoned fort).

If there are any traders on the map, I'm pretty sure they become "friendly" when you return.

As for other things to look out for. Be careful about having any FBs in the caverns roaming about, as they will likely be somewhere you might not want them to be when you return.
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Bumber

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Re: Reclaiming Player forts (and the associated)
« Reply #2 on: August 12, 2014, 03:38:07 pm »

Visiting a retired fort in adventure mode, a caravan had shown up at some point. The wagons were stuck in (5x5 stockpile) rooms where they couldn't have possibly fit through the doors.
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