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Author Topic: Crea - 2d Sandbox. Levelling, neat monsters. Early access.  (Read 2837 times)

Farce

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Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« on: July 04, 2014, 09:19:23 am »

Obligatory screenshots:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

So a friend showed me this thing, and it's not bad.  It's a game in the vein of Terraeraraireara and Starbound.  It's purported to be extremely mod-friendly, though it seems to be so low key there isn't a very big base (which I may or may not be trying to change by posting about it).

Its got a fantasy setting, and occasionally items you find have a little fluffy flavor text in it, which most often seems to name the deity-types of the world, so that's cool.

It has an xp and levelling system, in a few different areas.  There's crafting, gathering, and then physical combat, and then 'arcane' and 'divine' spells, and you get xp in each category as you use them - so you level up gathering by mining and whatnot.  Arcane magic is your usual wizzardy stuff - at low levels you have elemental projectile attacks in the usual 'earth fire wind water' varieties (no heart), and as you increase in level you'll get different attack types - pillars, protective ring-types, and weapon enchants are all that's in currently.  Divine is your similarly usual array of buffs and heals.  I play the support character between me and my friend, so I dig it - there's more variety there, though the buffs have a little issue with targeting while on the move.  Physical combat includes a few special abilities, but the earliest ones are bonuses to damage for melee and ranged attacks, defense, and melee speed.

Ah, right, it has multiplayer.  That's probably important.

Building is a little different - though the game still handles things with tiles, like in Starbound, it lets you put stuff down free-form, not as according to the grid.  Possibly good, or possibly bad, if you're OCD about stuff like that.  It's a bit sketchy in that the dig times are a little lengthier than the ones in Terraria, but don't hit multiple blocks like Starbound.  I found myself really missing Terrariaraeifra's smart dig thing, also...  Arguably a plus, though, is that there's only one 'tool' - no managing a pick and a hammer and an axe and whatnot, everything like that is done with a 'mattock'.  There's a few specialist gubbins, also - shears, for wool, is the only one I can think of, and possibly the only one, currently.

Holding a torch in your hand while caving is also a thing, incidentally.  I... think I mentioned  that it has the left-and-right click system Starbound has?  That's for every hotbar slot, though - you can set a combo in each place on the slot.  So, pick-and-torch in slot 1, sword-and-heal-spell in 2, etc.

Monsters aren't randomized, and don't hurt you on contact like in Tereara.  They're all fairly interesting - the slimes are pretty nifty - and usually have at least two attacks.  Said slimes can chomp you, or spray little slimeballs into the surrounding area, as an example.  Combat is probably the least terrible of the two things I keep comparing it to, in my opinion (well, barring the shenanigans you can get into in Terrraaa hard mode, and such); there're a variety of different methods of attack - sword, spear, bow, or spells - and the different weapons all have different little lines with different properties - the bows, for instance, split into, among others, the siege bow, which stops you from moving while you're charging up the shot, but sends the arrow moving faster; the winged bow, which shoots a spread of 3; and then the magic bow (which is called something in-universey that I forget currently), which does magic damage (and also levels up your magic skill instead of combat skill, incidentally).  The spears have a decent reach, and have directional poking - with an appropriate sprite animation for each, even.  The only interesting spear I've tried so far has been the ranseur, which has lifedrain and stops you from moving while poking with it.  Swords work as is expected, though the animation is a little less silly, and I don't think it autoswings.  Spells move a little slow - most projectiles do, and enemy attacks are fairly well readable/telegraphed/whatever, and can hurt pretty bad which makes it feel a bit more controlled and deliberate.  At least until you start plowing into groups, I guess.  Err, though, most of my play was with said friend, who was higher level than me, and who was hosting the world we were playing in, so.

Also notable is the research system - you don't know recipes be default, and need to research them at a research bench (one of your first craftable items) first.  At said bench, pick an item to be researched, and it shows you which categories you can SCIENCE it for recipes.  It also tracks your completion on the various materials, and greys them out when there's nothing there to research.  So, for example, you chop down a tree - that's further processable into 'lumber' straight away, but not much else.  You can then research the lumber (and the raw wood as well, IIRC) and learn how to make various things, such as storage, or barrel armor, or wooden walls for building - all that.

Inventory space and storage is kinda limited, which I think's kinda neat.

Random Let's Play off youtube!  https://www.youtube.com/watch?v=sqYANZj_syQ
Steam store page!  http://store.steampowered.com/app/280520/
Official site!  http://siegegames.com/crea/

It's a bit pricey, but a solid little game, I think - a bit bare as early access things tend to be, but not egregiously so, and it works fairly well.  My friend that introduced me to it had a lot less problems with it running than I (and my comparably awful laptop) did, though.

Retropunch

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #1 on: July 04, 2014, 09:29:25 am »

So what makes it better than terrirairirareiara, starbound or any of the other clones? I don't mean that in a belligerent way, I am just genuinely interested as I do enjoy this kind of game but there's so many popping up that it's difficult to know which ones are worth it
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

dennislp3

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #2 on: July 04, 2014, 02:43:09 pm »

I have to agree...looks like a pure clone too me...sadly the terraria 2d sandbox design is not well suited for cloning and replayability past the original
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Farce

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #3 on: July 04, 2014, 02:48:39 pm »

Well, the monsters have more interesting behavior, and the game sticks to it's aesthetic - you aren't suddenly fighting ROBOEYEBALLS with your SHARK THAT IS A GUN, and you aren't A SPACEFARER grabbing your BROKEN SWORD and using your MATTER MANIPULATOR to punch down a tree and make yourself an IRON PICKAXE or anything like that.

It also has levelling/non-gear-based character progression, so you aren't wholly useless if you accidentally toss your crap down a hole, or something like that.  It's more challenging in general, also - monsters really hurt if you let them hit you, and they do more interesting stuff than the other two, where they generally just walk at you.

It of course isn't as developed Tererereraarara, but that's been around so much longer.  I can't say conclusively the same for Starbound, since I haven't touched it in awhile, though... there are currently 5 tiers of mattock, compared to Star's 10, though levelling up your gear along with your diggin' tool isn't as vital as it is in Starbound.  Building stuff is technically better in Starbound than Crea, since there are so many fancy options... but you bugger off of planets every couple minutes in Star, so it's also a lot more pointless.

In the end, though, it's currently really early, so the most I can really say is that it has 'potential'.  It's kinda barebones so far, but the devs interact fairly actively on Steam, and regarding frequency of updates, IIRC, they put out a big patch to make the game feel more fluid before they went for Early Access, and are talking about another one to make combat cooler in the current Steam news.  They don't seem to be bogged down with thatever bullshit Starbound's devs had gumming up their thing, also.  I do mean 'potential', though - the current content lasts for a few days of interest, but there isn't very much there, and it may be prudent to just be aware of it and wait for it to develop further.
« Last Edit: July 04, 2014, 02:57:35 pm by Farce »
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Retropunch

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #4 on: July 04, 2014, 02:57:12 pm »

Hmm sounds like it's a bit too samey at the moment. If you're interested/keep playing it though please keep me/us updated if anything big happens as I think with a few interesting mechanics something like this could shake things up enough to be worth a buy.

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Kaitol

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #5 on: July 04, 2014, 07:05:13 pm »

Isn't that a bit of a catch 22. This game in the same genre is similar to these other games in the same genre, therefore they are sucky copies.

Of course they're going to be similar, they're from the same genre. There would be very few games if people stopped making them after a similar game was released.
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UristMcDwarf

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #6 on: July 04, 2014, 07:25:29 pm »

Maybe.

I'll keep an eye on this thread.
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Mephisto

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #7 on: July 04, 2014, 10:43:36 pm »

I bought this after stumbling across a first impressions video on YouTube. I then immediately played for four hours.
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Retropunch

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #8 on: July 05, 2014, 05:56:31 am »

Isn't that a bit of a catch 22. This game in the same genre is similar to these other games in the same genre, therefore they are sucky copies.

Of course they're going to be similar, they're from the same genre. There would be very few games if people stopped making them after a similar game was released.

Not really, I mean some games are much closer within a genre, but are wildly different. Fallout and Skyrim are first person RPGs in a very similar vein but you couldn't say either was a sucky copy of the other.

I think it's mainly just that the whole 'mining-crafting' genre has been done to death recently, and there's already a few 2d ones that are pretty good/fully featured. If this one does something really different (like The Forest does for 3d crafting games) then I'd be interested, but so far it seems like a pretty much direct copy with fewer features.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Moogie

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #9 on: July 05, 2014, 09:09:07 am »

I consider it a clone if I can't tell one game's screenshots from the next. Same genre doesn't mean looking near-identical to all the others.
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Retropunch

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #10 on: July 05, 2014, 09:18:28 am »

I consider it a clone if I can't tell one game's screenshots from the next. Same genre doesn't mean looking near-identical to all the others.

For this game I really can't tell much of a difference. I mean I know they're different, but you could tell me it was a re-skin of Terraririrererara and I'd believe you.

There's nothing wrong with similarities or being similar to other games in the genre, it's just that this particular genre isn't usually groundbreaking in many respects (similar graphics, mining and crafting systems, burrowing deeper to find more etc.), and so I need something a bit more before I'm willing to put down for it.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Farce

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #11 on: August 08, 2014, 06:17:38 pm »

So I'm watching a devstream ( http://www.twitch.tv/siegegames ) and he's saying this next update - combat update - is Derp Souls-inspired, adding blocks and dodges, combos and stuff to melee combat.  More tellingly is a mechanic to encourage you to not get hit - your max HP reduces with each hit a tiny bit, and you heal it with a certain item.  The lower cap is currently/tentatively 60%, though there's a ring which ups that to 80%.

Combat has been fiddled with - shields and blocking are now things, as are combo-kinds of swings - you know, different animations instead of just the one swing animation.  The magic system is being reworked to work sorta Ars Magica-y - there are now Forms and Channels, which are 'what kinda spell' and 'what kinda element', basically.  There's also some sorta 'channeling' mechanic, which I don't reeeally understand entirely, but it seems to essentially be something like 'you can charge up your spells for extra power and special effects' or something.  Here, specifically.  http://steamcommunity.com/app/280520/discussions/0/35219681651700692/

The aforementioned 'heal max hp damage' item are 'Wayclusters'.  The game has 'Waycrystals' all over the place - about a minute's walk from each other, roundabout - which are immovable waypoints, and which grow crystals around them which you can mine to teleport around or to use in crafting.  When these mineable crystals reach their max size, they have a chance to drop a waycluster.  So, they're not reeeally a limited resource, but they're not unlimited, either.

The update with the above stuff in it isn't out yet - I think the devstream said about two weeks - but yeah.  Development!

Also, the Crea Chronicle, which is basically the devblog.  http://steamcommunity.com/app/280520/discussions/2/

hemmingjay

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Re: Crea - 2d Sandbox. Levelling, neat monsters. Early access.
« Reply #12 on: August 08, 2014, 06:27:30 pm »

I like this game, but I haven't played in five weeks as I have been waiting on the next build which is not compatible with current characters. The update was pushed back because they decided to add more content to it, despite the fact that it was already HUGE. I would be annoyed if I didn't love them all so much. Kelley made this for me, even has my tattoo!
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