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Author Topic: What is wrong with necromancers?  (Read 3053 times)

random_odd_guy

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Re: What is wrong with necromancers?
« Reply #15 on: August 03, 2014, 01:28:20 pm »

I've found out the hard way how screwy the zombie alliegance stuff is,leading to one of the most epic fails I've experienced so far.
Picked up a random bowman necromancer in my starting mead hall. Later on I kill a town's lord and take over it, only for the necro to raise the dead lord, who proceeds to kill him by exploding his head, then kills me and my other companion in revenge for mutilating his body.
Hope this gets fixed, seems like it would be cool to have a necromancer companion but it doesn't end well.

try having him revive the animal you killed for food before you can butcher it, rendering it inedible
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Rumrusher

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Re: What is wrong with necromancers?
« Reply #16 on: August 03, 2014, 03:10:58 pm »

oh uhh I just recently notice zombies cry also.
just that it would more likely leave puddles of tears.
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Darulio

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Re: What is wrong with necromancers?
« Reply #17 on: August 03, 2014, 09:52:40 pm »

I turned into a necromancer as my previous adventurer, and, after killing a minotaur, i revived it, and it remained hostile to me. I witnessed a similar thing happen to the good old folks at vinesauce playing the most recent version and, I seem to have concluded that in this edition, creatures retain the same hostilities they had before being raised as zombies, which includes LIKELY HOW MOST NECROMANCERS GAINED THEIR CORPSES (meaning if you kill something and then raise it as undead, it will head over to you to continue trying to kill you). Any idea what's up with that? This seems rather silly.

Vinesauce plays dwarf fortress? F*** yes!
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