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Author Topic: Need shells <solved>  (Read 292 times)

martinuzz

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Need shells <solved>
« on: August 02, 2014, 08:03:52 am »

One of my dwarflings went fey, and now wants shells. Would adding [SHELL] to [MATERIAL_TEMPLATE:BONE_TEMPLATE] in material_template_default save him?

EDIT: Yes it does.
After adding it to the raw, my dwarfling still did nothing. Then I got the bright idea to slaughter some fresh puppies. This did the trick. The old bones I had were created from the old raw, while the new bones were created from the altered raw. Puppy bones accepted as shells now, dwarfling off to grab other ingredients.
« Last Edit: August 02, 2014, 09:15:18 am by martinuzz »
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Raven

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Re: Need shells <solved>
« Reply #1 on: August 02, 2014, 09:21:51 am »

or we could simply deactivate artifacts from the init?
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