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Author Topic: Dungeons and Dragons 4e: REPLACEMENTS WANTED  (Read 47653 times)

ShadowHammer

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The Ensorceler

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #572 on: September 29, 2014, 10:12:16 am »

Er... yes. Trees would work rather significantly better than signposts... got to remember that.

Travel ahead, staying off any paths and remaining reasonably hidden while keeping the pace.
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Tawa

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #573 on: September 29, 2014, 04:46:33 pm »

((Finally been hit with an updating drive again, so expect semi-regular updates.))

You all continue toward the house. It's really a bit more of a... well, a small castle, really. The windows are very fancy, and for some reason, all of them seem slightly green. The roof is peaked like a chapel. The doors are stone and padlocked are wooden and ajar. A glance inside informs you that either Waltom was more unstable than he seemed or that something(s) were rampaging inside, what with the torn wallpaper and overturned, broken furniture.
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The Ensorceler

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #574 on: September 29, 2014, 05:38:42 pm »

*Various unintelligible hand signals*

Examine a window from the outside and climb to the roof.

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ShadowHammer

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #575 on: September 29, 2014, 10:12:33 pm »

Rhogar, after trying to puzzle out the hand signals, decides to just ignore them and takes up a position pressed against the wall, just beside the door, on the side opposite the hinges. He leaves the chair a few steps away.

He whispers to Perrin before he goes climbing:
Perrin! If you find something inside the house, chase or lure it outside! I'll take it out on the way past!

((Finally been hit with an updating drive again, so expect semi-regular updates.))
((Yay!))
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Sirus

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #576 on: September 29, 2014, 11:47:30 pm »

Keyleth closed her eyes and focused her mind. She imagined a fly buzzing around the house, and listened through its...ears? Did flies have ears? Maybe a bird instead.

Cast Far Hearing through the open doorway, hunting for sounds that might betray a hidden enemy.
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My Name is Immaterial

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #577 on: September 30, 2014, 01:20:25 pm »

David waits with this hand on his sword.

Tawa

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #578 on: September 30, 2014, 08:49:36 pm »

*Various unintelligible hand signals*

Examine a window from the outside and climb to the roof.
From the outside, or head in and sneak upstairs? That's kind of ambiguous as is.
Rhogar, after trying to puzzle out the hand signals, decides to just ignore them and takes up a position pressed against the wall, just beside the door, on the side opposite the hinges. He leaves the chair a few steps away.

He whispers to Perrin before he goes climbing:
Perrin! If you find something inside the house, chase or lure it outside! I'll take it out on the way past!
You take position next to the doorway.
Cast Far Hearing through the open doorway, hunting for sounds that might betray a hidden enemy.
You hear a lot of clattering sounds, much like bones.
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Sirus

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #579 on: October 01, 2014, 12:49:44 am »

Thought Projection to everyone in range: "There's a bit of commotion in there. Maybe bones, maybe dishes. Can't tell for sure."
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The Ensorceler

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #580 on: October 01, 2014, 11:40:25 am »

((Along the outer walls, sorry.))

Make the sign of the awkward duck, then proceed to climb the building.
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ShadowHammer

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Re: Dungeons and Dragons 4e: REPLACEMENTS WANTED
« Reply #581 on: October 01, 2014, 08:10:38 pm »

Rhogar, hearing the voice in his head telling him about clattering bones, tightens his grip on the sword and gets ready to cut a skeleton's head off (readied action triggered on someone walking through the door).
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