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Author Topic: Damaging boots and gauntlets  (Read 1280 times)

Magnumcannon

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Damaging boots and gauntlets
« on: July 24, 2014, 09:10:02 pm »

 So, i think it would be cool to implement this, ya know, gaunlets that ACTUALLY do damage, the same to boots. They would (Mostly) do blunt damage, except when they were "Sharp Knuckles", that would be nothing more nothing less than spiky gaunlets (Maybe boots) that do small pierce damage and medium blunt damage when used as weapons. 

BONUS RANDOM SUGGESTION: Headbutt attack, anyone?
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YAHG

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Re: Damaging boots and gauntlets
« Reply #1 on: July 24, 2014, 09:54:05 pm »

So, i think it would be cool to implement this, ya know, gaunlets that ACTUALLY do damage, the same to boots. They would (Mostly) do blunt damage, except when they were "Sharp Knuckles", that would be nothing more nothing less than spiky gaunlets (Maybe boots) that do small pierce damage and medium blunt damage when used as weapons. 

BONUS RANDOM SUGGESTION: Headbutt attack, anyone?

You can mod in headbutt, I don't if you can mix weapon and armor tags but that WOULD be pretty cool.

iceball3

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Re: Damaging boots and gauntlets
« Reply #2 on: July 25, 2014, 12:03:49 am »

So, i think it would be cool to implement this, ya know, gaunlets that ACTUALLY do damage, the same to boots. They would (Mostly) do blunt damage, except when they were "Sharp Knuckles", that would be nothing more nothing less than spiky gaunlets (Maybe boots) that do small pierce damage and medium blunt damage when used as weapons. 

BONUS RANDOM SUGGESTION: Headbutt attack, anyone?

You can mod in headbutt, I don't if you can mix weapon and armor tags but that WOULD be pretty cool.
The issue of the matter is that you currently can't actually attack with worn items, only held items and body parts, so the suggestion is that natural attacks take into account worn equipment.
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Alev

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Re: Damaging boots and gauntlets
« Reply #3 on: July 25, 2014, 12:21:37 am »

Yes, this would be nice. Especially with artifact platinum or lead stuff.
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iceball3

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Re: Damaging boots and gauntlets
« Reply #4 on: July 25, 2014, 08:41:49 am »

Yes, this would be nice. Especially with artifact platinum or lead stuff.
I would actually think that soft materials would not contribute as much as hard materials for an optimal situation. For instance, lead and platinum would make rather poor armors, and due to them only contributing a small quantity of mass to your fist (as opposed to being wholly composed of the material), the density becomes less significant to the striking force, as opposed to something like steel which would provide better protection and better force due to hardness.
Or at least it SHOULD work that way. Physics might need a few reworks so it takes material properties more realistically, though i personally am not sure how to mathematically approach it.
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Alev

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Re: Damaging boots and gauntlets
« Reply #5 on: July 25, 2014, 12:36:53 pm »

But imagine kicking someone with your foot pretty much encased in lead. You would need to be strong to actually do it, and it wouldn't last for long, but it would still be very helpful.

Also dropping suicide goblin bombers in lead armor off a high wall onto enemies.
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iceball3

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Re: Damaging boots and gauntlets
« Reply #6 on: July 25, 2014, 02:09:32 pm »

The problem with a boot of lead is that it will collapse on to your foot the moment you hit something with it. Plus a really nasty hindrance to your ability to move around if it has such weight.
You'd be better off wielding unrealistically large steel cestus or boot for the same strength, as you'll be hitting harder and faster.
The main problem with lead weapons in the game, as it is, is that the game fails to simulate just host soft lead is. Most lead things would break apart upon hitting anything.
« Last Edit: July 25, 2014, 02:12:22 pm by iceball3 »
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Scruiser

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Re: Damaging boots and gauntlets
« Reply #7 on: July 25, 2014, 08:41:22 pm »

As already discussed, proper improvement to the mechanics would cover the case of armor clad body parts (gauntlets when punching and boots when kicking) and lead hammers being soft (and gold/silver/copper hammer being soft).
Other related usecases:
- Horns and claws hardness would change their effectivness (i.e. dragon with super tough bone claws does more relative damage then fingernails or cat claws made of keratin)-
- Colliding into hard objects versus soft objects
- An unarmed hand would take damage when punching someone with steel armor
- If the system is general enough, it could cover weapons taking damage when striking tough armor and vice versa
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