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Author Topic: Ice and Visbility  (Read 678 times)

Torrenal

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Ice and Visbility
« on: July 26, 2014, 09:53:22 pm »

If I make a wall of ice...
Will my dwarves panic at the first goblin they see on the far side?

If the ice melts...
Will my dwarves panic?

Or is the stuff pretty much opaque?
//Torrenal
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Roach

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Re: Ice and Visbility
« Reply #1 on: July 26, 2014, 10:08:18 pm »

Walls in DF are always always always opaque. That goes for anything from steel to ice to clear glass. Ice walls will be safe for as long as they're standing. Also, constructions (like walls, for example) are impervious to the effects of temperature, meaning they'll stay standing all year long. Feel free to build your walls out of ice: they're opaque and won't go anywhere, just like a wall made out of anything else.

If you want walls that will be impervious to enemy effect, but will also be "transparent" (i.e. so guards or guard animals can see ambushes coming through them), build a fortification on the enemy side, and a glass window on your side. Both fortifications and windows can be seen through, but with this setup, the enemy can not shoot in at you through the fortification because the window's in the way, and building destroyers can't take down your see-through window because the fortification's in your way.

Just watch out for dragons. They can still mess you up through those walls.

(Also, what's with the signing off with //Torrenal? Your name's posted to the left of every post you make, so we're not about to lose track of who you are. If you want to sign off in some special way, use the sig, that's what it's for!)
« Last Edit: July 27, 2014, 08:06:42 am by Roach »
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Torrenal

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Re: Ice and Visbility
« Reply #2 on: July 26, 2014, 10:38:23 pm »

Ty for the infos!

One upon a time, there were these neat things called 300 baud modems.  Mine was fancy, as it didn't require the handset to hook into a fancy cradle.  It actually hooked up directly to the phone line!

In those days, there were BBS sites, where people went to communicate.... and the fancy language of the time was C.  Not that fancy C# or even C++.
I'd use // to indicate a comment, and then type in what the change was about...
eg:
//Sort the input.
//Be wary of clobbering the object type...
//Torrenal

and when it came to posts to BBSs, well, you were lucky if you had color, and you can forget about spell checkers...
Auto-signatures wern't there either, but it was still poilte to sign posts.
It made sense to sign posts the same way I signed my name. 

//Torrenal
Kudos to those^H^H^H^H^Hanyone who understands the ^H
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Urist Da Vinci

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Re: Ice and Visbility
« Reply #3 on: July 26, 2014, 11:49:03 pm »

FYI the window "building" is transparent, regardless of what it is made from.

Roach

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Re: Ice and Visbility
« Reply #4 on: July 27, 2014, 08:07:58 am »

Ty for the infos!

One upon a time, there were these neat things called 300 baud modems.  Mine was fancy, as it didn't require the handset to hook into a fancy cradle.  It actually hooked up directly to the phone line!

In those days, there were BBS sites, where people went to communicate.... and the fancy language of the time was C.  Not that fancy C# or even C++.
I'd use // to indicate a comment, and then type in what the change was about...
eg:
//Sort the input.
//Be wary of clobbering the object type...
//Torrenal

and when it came to posts to BBSs, well, you were lucky if you had color, and you can forget about spell checkers...
Auto-signatures wern't there either, but it was still poilte to sign posts.
It made sense to sign posts the same way I signed my name. 

//Torrenal
Kudos to those^H^H^H^H^Hanyone who understands the ^H

/* In that case, carry on! */
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How do I do it? Prune juice.

greycat

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Re: Ice and Visbility
« Reply #5 on: July 27, 2014, 09:49:10 am »

In those days, there were BBS sites, where people went to communicate.... and the fancy language of the time was C.  Not that fancy C# or even C++.
I'd use // to indicate a comment, and then type in what the change was about...

C did not accept // comments at that time.  They were originally used in C++, then adopted in some much later revision of the C standard.

(Specific C compilers may have adopted the // syntax earlier.  Using it made your code nonportable, though.)

Quote
Kudos to those^H^H^H^H^Hanyone who understands the ^H

http://wooledge.org/~greg/^H.html
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz