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Author Topic: Rise of the Magic Girls v3: Game Mechanics and Testing  (Read 2002 times)

Rolepgeek

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Re: Rise of the Magic Girls v3: Game Mechanics and Testing
« Reply #15 on: August 08, 2014, 07:54:55 pm »

Somehow I think you both lose in that situation.

In any case. There are some real mechanics issues.
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The Froggy Ninja

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Re: Rise of the Magic Girls v3: Game Mechanics and Testing
« Reply #16 on: August 08, 2014, 07:59:33 pm »

Like standard magic with wizards and shit or do we need the magical girl part?

Empiricist

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Re: Rise of the Magic Girls v3: Game Mechanics and Testing
« Reply #17 on: August 08, 2014, 08:00:32 pm »

What it says on the tin.
You could have done the game mechanics stuff in Gaming Block. That way a greater pool of people could assist.
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USEC_OFFICER

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Re: Rise of the Magic Girls v3: Game Mechanics and Testing
« Reply #18 on: August 08, 2014, 08:01:23 pm »

It started with magical girls, but now anybody with magical ability can do it. So... Kinda like standard magic I suppose.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3: Game Mechanics and Testing
« Reply #19 on: August 08, 2014, 08:01:36 pm »

The magical girl part is optional.

What it says on the tin.
You could have done the game mechanics stuff in Gaming Block. That way a greater pool of people could assist.

faaaaaaaark

In any case. There are some real mechanics issues.

Yep, combat needs major balancing.
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Empiricist

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Re: Rise of the Magic Girls v3: Game Mechanics and Testing
« Reply #20 on: August 08, 2014, 08:02:33 pm »

You could just lock the thread and start asking for help in that other thread.
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Twi

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« Last Edit: August 08, 2014, 08:05:56 pm by Twi »
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