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Author Topic: Cloth and thread problems  (Read 652 times)

etgfrog

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Cloth and thread problems
« on: July 21, 2014, 05:05:53 pm »

If there is cloth in a bin that consist of mostly thread the dwarves will not see it at all, same goes for thread in a bin that consists mostly of cloth. My solution so far has been to use two separate stockpiles of thread and cloth. Is there any other solution that others have found in solving this bin stockpile problem?
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Romegypt

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Re: Cloth and thread problems
« Reply #1 on: July 21, 2014, 05:09:22 pm »

don't use bins, but that would take up massive space.
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Loci

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Re: Cloth and thread problems
« Reply #2 on: July 21, 2014, 05:56:58 pm »

don't use bins, but that would take up massive space.

Don't use stockpiles and it doesn't take up any space at all.
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Urist McVoyager

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Re: Cloth and thread problems
« Reply #3 on: July 21, 2014, 07:31:51 pm »

Minecarts can create quantum stockpiles. 1-tile piles at dropoff points that can hold a shitload of stuff. Of course, that would require dealing with a slew of traffic issues, such as whether to use powered tracks or manual labor, and avoiding accidents. Things like that. If you don't mind the extra mining and smoothing, you could carve a back alley for the transportation crews to shuttle supplies around.
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greycat

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Re: Cloth and thread problems
« Reply #4 on: July 21, 2014, 08:06:43 pm »

Minecarts can create quantum stockpiles. 1-tile piles at dropoff points that can hold a shitload of stuff. Of course, that would require dealing with a slew of traffic issues, such as whether to use powered tracks or manual labor, and avoiding accidents.

A proper quantum stockpile does not involve a moving minecart at all.  The minecart just sits on the track stop and dumps items as soon as they are moved to the vehicle.
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Urist McVoyager

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Re: Cloth and thread problems
« Reply #5 on: July 21, 2014, 08:20:59 pm »

Good to know. I was going to learn the minecart system on my next fortress.
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