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Author Topic: Big questions with new dealing with undead.  (Read 2171 times)

Melting Sky

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Re: Big questions with new dealing with undead.
« Reply #15 on: July 22, 2014, 02:06:12 am »

I definately think that once melee is fixed and dwarves start to actually use their weapons, killing the undead will still be difficult but not nearly as one sided as it is now.

It's... half fixed in 0.40.04.  Now they use their weapons in real combat, but they don't train their weapons in sparring. :(  So, I guess you could danger-room or shaft-of-enlightenment them to make them gain weapon skill, then let them spar to gain all the other skills.

Live combat is always my favorite way to train melee dwaves. A handful of cage traps at natural or manufactured choke points on the surface should supply a nearly constant supply of enemies to train with. Just remember to drop them far enough when pitting to do a bit of damage to the more dangerous foes. It's not much fun when your neophyte melee dwarves rush in on a combat ready giant lion etc.  Disarmed but armored goblins are the best.
« Last Edit: July 22, 2014, 02:07:45 am by Melting Sky »
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greycat

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Re: Big questions with new dealing with undead.
« Reply #16 on: July 22, 2014, 07:34:11 am »

Live combat is always my favorite way to train melee dwaves. A handful of cage traps at natural or manufactured choke points on the surface should supply a nearly constant supply of enemies to train with. Just remember to drop them far enough when pitting to do a bit of damage to the more dangerous foes. It's not much fun when your neophyte melee dwarves rush in on a combat ready giant lion etc.  Disarmed but armored goblins are the best.

I believe you're talking about 0.34.  Things are rather different in 0.40:
  • There is no more "infinite supply of enemies".  This may depend on where you embark, relative to the conflict zones (which are not marked on the map, so you have to guess), but I'm just not getting attacked at all, after that initial bandit siege in the first year.  I'm also barely getting any migrants (population 21 after 2 years).
  • Pitting a caged enemy into a hole above the barracks is no longer safe.  The civilian doing the pitting is likely to panic and let go of the goblin, and then die when the goblin skewers him in the face.
  • Neophyte melee dwarves are highly unlikely to rush anything.  They mostly shit themselves and run.
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Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz
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