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Author Topic: Actual skills  (Read 1786 times)

612DwarfAvenue

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Re: Actual skills
« Reply #15 on: July 16, 2014, 10:08:40 am »

That's really cool shadowhammer!

Ok, but how about instead of not being able to do it, you never succeed? You get skill whilst doing it, and once your a novice you'll start succeeding. That way, it really wouldn't be bad to not ever get a metalworker, you just need him to make useless crap until he is a novice.

That's not really that much better. A. as Shadowhammer said, you can easily made something vaguely workable from the get-go. It won't be pretty, but it'll function, and that's pretty much how it is right now anyway. And B. if you're low on materials, you don't want to be burning through them just trying to get the dorf's skill up enough that he can actually make something, all that is is just a waste of materials for no good reason.
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dudlol

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Re: Actual skills
« Reply #16 on: July 16, 2014, 07:54:04 pm »

It would be cool if you could, say, apprentice a dwarf to another dwarf. Not with the whole needing a skill point to even attempt to learn, but to force the dwarf to follow their master and get (arbitrary number) 10% of the experience their master gets.

Also. In addition to quality levels there needs to be two failure chances on crafting. Basically the bottom two quality levels, both representing failure. One for failure and wasted materials and one for failure retaining materials. These would simulate needing to be trained while making it possible to still learn from scratch.

10% is high, but arbitrary. 1% or less would probably be used. Because legendary +5 dwarves generate experience fast.  Perhaps half a % for each level of teacher skill, plus half a percent so no skill teachers can learn how to teach?
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FrankMcFuzz

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Re: Actual skills
« Reply #17 on: July 16, 2014, 08:32:15 pm »

It would be cool if you could, say, apprentice a dwarf to another dwarf. Not with the whole needing a skill point to even attempt to learn, but to force the dwarf to follow their master and get (arbitrary number) 10% of the experience their master gets.

I mean, Dwarven schooling has all the ground work to be implemented for industries other than military; there is and has been for a long time, a 'Teaching' skill. It's only safe to assume that this will let dwarves, I dunno, [Q]uery up a classroom from a chair and table to share their knowledge.
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