Here is a idea I believe is simple to implement, but add pretty much to the game:
It's a fact gods can curse creatures, giving birth go werebeasts; But what if they could also do the good?
There's my idea:
In Legends mode:
Ocasionally, a dwarf, human or any sapient creature who worships a certan deity would have an item blessed by it's deity (my original idea was having only blessed weapons). That item would then be named and there should be a reference in Legends like:
"CoolSpear was a blessed weapon. It was blessed by the goddess ThatAwesomeChick and belonged to Uristc McReligious. It had a cool description about what it was made of, and sparkled with power and some other blessing-related things. And, by the way, It menaces with spikes."
It should have the same frequency as werebeasts, to balance things out.
In Fortress mode:
First, there should be an Altar building. Then, an announcement like "Urist McLucky had a vision of his deity..." would happen and Urist McLucky would undergo a Strange Mood. He would then ask for sacrifices to the altar - I guess it should be related by the god's sphere. A god related to Death would ask some skeletons, for example - and would receive one of them blessed, as a reward. Blessed itens would count as artifacts.
I have no clue how that would work on adventurer mode, however. There's the idea; You can simplify it or make it even more complex. I've had some other thoughts about the Altars, but I won't explain it right now. I don't have a clue if my idea is good, so I'd appreciate some feedbacks.
Thanks guys, that's it. Now I gotta see Brazil score some goals.