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Author Topic: Incredible Lag in adventure mode  (Read 690 times)

Dunamisdeos

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Incredible Lag in adventure mode
« on: July 11, 2014, 07:56:19 pm »

Hello! I'm just getting into adventurer mode as a serious thing. I'm having a lot of lag when I try to walk around, including in fast travel mode. I have a medium sized world that genned to 495 years. There are 6 civilizations left alive. Any idea what could be causing it? It is happening every three steps I take like clockwork.
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RealFear

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Re: Incredible Lag in adventure mode
« Reply #1 on: July 11, 2014, 08:58:53 pm »

Its probably that you have a medium sized world with 495 years.
Probably shouldn't use a medium sized world, and if you do you shouldn't go past 125 years.

Was your calender simulating the world for more then 3 minutes or so when you started a new game?
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Lexyvil

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Re: Incredible Lag in adventure mode
« Reply #2 on: July 11, 2014, 10:48:23 pm »

I know that the lag is from all NPCs moving around with you (and because they're abundant, it takes a long time for them to do all their actions), but the worst lag I had so far is when I try to walk through a dark fortress with a lot of goblins. One step in one direction can take up to 5 seconds or more to process   ???
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Lexyvil

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Re: Incredible Lag in adventure mode
« Reply #3 on: July 11, 2014, 11:04:28 pm »

Make that 10 seconds or more   :(
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Dunamisdeos

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Re: Incredible Lag in adventure mode
« Reply #4 on: July 11, 2014, 11:42:27 pm »

Yeah that sounds like it. Drat!

Can't wait for the bugfixes!
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Wilm0chimp

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Re: Incredible Lag in adventure mode
« Reply #5 on: July 12, 2014, 09:43:00 am »

Is it actually a bug? Presumably there is going to be a hard limit on the amount of people the game can process with FPS grinding to a halt, and DF will probably never be multi threaded.
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