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Author Topic: Easy Worldgen Parameters  (Read 752 times)

King Kravoka

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Easy Worldgen Parameters
« on: July 10, 2014, 05:50:53 pm »

I'm an utter newbie at DF, so I want a set of worldgen parameters that would functtion as an "easy mode" to the game.
What I want:

-Lots of minerals
-No Aquifers
-Low savagery
-Divine metals, if simply for the awesomness factor
-At least one of each civilization
-Magma, of course
-Demons
-No vampires
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FallenAngel

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Re: Easy Worldgen Parameters
« Reply #1 on: July 10, 2014, 06:13:02 pm »

The only one that isn't possible is the second one, and that's only impossible by changing just the worldgen parameters.
If I get a bit more free time I can whip up something that fulfills all of those.
How many minerals?
Do you mean "Everywhere" lots or "Frequent" lots?
EDIT: Here you go.
Spoiler (click to show/hide)
I'm assuming you know this, but go to the data folder. Within the folder is the init folder. Paste this into world_gen.txt.
A rundown of the very general stuff about the world:
Small world. 10 years of history. Worldgen and the calendar will be very fast.
Metals are very frequent but not everywhere.
Savagery values are capped at ~25. I'm assuming this means primarily Calm areas with some Wilderness.
Evil tiles are half as abundant as good tiles, making the world slightly less likely to eat your skull with corpses.
HFS cranked up from 22 to 100. The variety is massive.
No vampires, but werebeasts still exist.
[TOTAL_CIV_NUMBER:#] changed from 10 to 12, just to be safe.
There ya go.

Cozmopolit

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Re: Easy Worldgen Parameters
« Reply #2 on: July 10, 2014, 06:16:34 pm »

As a newbie, you don't want to fiddle with the newest bugful version.

Get yourself the newbie pack  http://dffd.wimbli.com/file.php?id=8687

There's a "Lazy Newb World" Setup prepared there under "Design New World with Advanced Parameters". Start from there, and if you want fiddle some with the parameters (Check the wiki for Details on the Parameters).

The Pack Starter has an option to generally play without Aquifers.
« Last Edit: July 10, 2014, 06:18:05 pm by Cozmopolit »
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King Kravoka

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Re: Easy Worldgen Parameters
« Reply #3 on: July 10, 2014, 06:55:26 pm »

The only one that isn't possible is the second one, and that's only impossible by changing just the worldgen parameters.
If I get a bit more free time I can whip up something that fulfills all of those.
How many minerals?
Do you mean "Everywhere" lots or "Frequent" lots?
EDIT: Here you go.
Spoiler (click to show/hide)
I'm assuming you know this, but go to the data folder. Within the folder is the init folder. Paste this into world_gen.txt.
A rundown of the very general stuff about the world:
Small world. 10 years of history. Worldgen and the calendar will be very fast.
Metals are very frequent but not everywhere.
Savagery values are capped at ~25. I'm assuming this means primarily Calm areas with some Wilderness.
Evil tiles are half as abundant as good tiles, making the world slightly less likely to eat your skull with corpses.
HFS cranked up from 22 to 100. The variety is massive.
No vampires, but werebeasts still exist.
[TOTAL_CIV_NUMBER:#] changed from 10 to 12, just to be safe.
There ya go.

I don't know kind of evil juju you threw in there, but when I used these parameters the game would be incapable of creating a world with them, we're talking 1800 different rejected worlds, something about not having enough high or low elevation squares or, occasionally, savagery.
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FallenAngel

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Re: Easy Worldgen Parameters
« Reply #4 on: July 10, 2014, 08:33:55 pm »

Hmm, that's odd.
Just allow rejections.
It might need fine-tuning.