That said, you shouldn't be able to just walk into a bandit camp like you own the place. There should be some trained guards that will attack if you get too close to the leader if they think you might be dangerous.
I also think ranged weapon users in particular should be much more inclined to attack instead of running from a perceived threat than say somebody that would have to physically engage the enemy. Just like in real life, a punk with a gun is a lot braver than a guy with a knife. You would expect that the moment somebody drew a sword on the boss that every crossbowman in the bandit camp would put a bolt into the guy.
then you get to the point where folks complain about crossbowmen instakilling their characters when they enter camps. camps kinda turn from the mob pit for adventurers to run in and kill and now became factions,
besides screw fighting the living fight the unliving. kinda wonder if adventurers are raiding picnics and boy/girlscout camp sites?
This probably won't be so much of a problem now that the interactions have become more complex.
You walk up to the edge of a bandit camp full of crossbowmen, but you make sure to have your sword sheathed so they don't attack you immediately.
They examine you and decide they'd rather not risk trying to mug you. They call out to you and ask why you're here.
You say you don't want any trouble and ask if they need any favors.
You run errands for them until they trust you. Then you plot a coup against their lazy good-for-nothing leader.
Or you can just rush in with your sword swinging against the insta-killing crossbowmen like old times.