With the new release one of the biggest pains for me so far is how bloody large the conversation menus get. I have no doubt I am not the only one. What I was thinking is that since most of these topics are also available from the Q log maybe make it possible to toggle all the things there as talking points.
It's perfectly clear what I mean in my mind but it doesn't seem like what I have said is clear enough.
So just to be nice give certain things init settings for default state. So if you talked to NPC A and was told:
Roc B is in Site C in Region D.
Leopard E is in Site F in Region D.
Site G is in Region H
Group I controls Site J
NPC K may know more about Roc B
NPC K is in site L in Region M
something like
[TALKING_POINT:REGIONS:OFF]
[TALKING_POINT:SITES:OFF]
[TALKING_POINT:QUESTS:ALL:ON]
[TALKING_POINT:NPCS:CREATURE:ON]
QUESTS and NPCS would allow for three levels of precision ALL(Region, Site, Creature) , SITE (Site, Creature) , and CREATURE (Creature).
Would result in the asking for directions menu containing
ask for directions to:
Roc B
Leopard E
Site C
Site F
Region D
NPC K
instead of
Roc B
Site C
Region D
Leopard E
Site F
Site G
Region H
Site J
NPC K
Site L
Region M
and you would still be able to go in and toggle off the quest info regarding Leopard E and get:
Roc B
Site C
Region D
NPC K
I am trying to keep this as simple as possible but I don't do simple well. Sites could have more settings too ie, ON, RUINS, OFF. I am sure there are more things but this covers what I consider the main ones and gives a basis to extrapolate from.
Done with my daydream now.