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Author Topic: Streamlining Quest and such  (Read 590 times)

sal880612m

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Streamlining Quest and such
« on: July 08, 2014, 11:57:26 pm »

With the new release one of the biggest pains for me so far is how bloody large the conversation menus get. I have no doubt I am not the only one. What I was thinking is that since most of these topics are also available from the Q log maybe make it possible to toggle all the things there as talking points.

It's perfectly clear what I mean in my mind but it doesn't seem like what I have said is clear enough.

So just to be nice give certain things init settings for default state. So if you talked to NPC A and was told:
Roc B is in Site C in Region D.
Leopard E is in Site F in Region D.
Site G is in Region H
Group I controls Site J
NPC K may know more about Roc B
NPC K is in site L in Region M

something like
[TALKING_POINT:REGIONS:OFF]
[TALKING_POINT:SITES:OFF]
[TALKING_POINT:QUESTS:ALL:ON]
[TALKING_POINT:NPCS:CREATURE:ON]

QUESTS and NPCS would allow for three levels of precision ALL(Region, Site, Creature) , SITE (Site, Creature) , and CREATURE (Creature).

Would result in the asking for directions menu containing
ask for directions to:
Roc B
Leopard E
Site C
Site F
Region D
NPC K

instead of

Roc B
Site C
Region D
Leopard E
Site F
Site G
Region H
Site J
NPC K
Site L
Region M

and you would still be able to go in and toggle off the quest info regarding Leopard E and get:
Roc B
Site C
Region D
NPC K

I am trying to keep this as simple as possible but I don't do simple well. Sites could have more settings too ie, ON, RUINS, OFF. I am sure there are more things but this covers what I consider the main ones and gives a basis to extrapolate from.

Done with my daydream now.


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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

Zammer990

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Re: Streamlining Quest and such
« Reply #1 on: July 09, 2014, 10:09:10 am »

Personally, I think all NPCs should have cleverbot implemented, for added "realism".
Anyway, I don't particularly like this idea, but people telling you "vampire X is in the house to the north" when they live next door to them is a bit silly. The dialogue system is likely to change drastically in the future, as it's very much a WIP.
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If your animals aren't expendable, you could always station a dwarf or two out there?