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Author Topic: Making Trapavoid percentage based  (Read 1204 times)

Bumber

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Re: Making Trapavoid percentage based
« Reply #15 on: July 03, 2014, 04:17:38 pm »

I didn't know the way it works in adv. mode. Is it just one check of your observation against the trap and then you either trigger it or not?

It rolls against your observation to spot the trap when it is within sight range, I forget if it actually lets you walk over it safely after though.
Pretty sure it does, just as long as you don't pass out on it or something.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Khym Chanur

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Re: Making Trapavoid percentage based
« Reply #16 on: July 11, 2014, 07:51:55 pm »

My initial thought is just "long hallway, two bridges, ping pong them back and forth over the traps and even a 99% trapavoid will be completely reliably caught."

You could have each creature remember any trap it detected and let it avoid remembered traps 100% of the time.
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